Yasuo is Unhealthy for the Game

Vore Me Mommy·4/25/2019, 4:51:55 AM·101 votes·18,866 views

Yasuo has had a high ban rate for as long as I can remember. Even when he doesn't have a great winrate, he gets banned because people can't stand playing against him. This displays unhealthy gameplay and shows a change needs to be made.

I believe the reason Riot refuses to address the problem is because there is a high number of Yasuo mains/one tricks, and they don't want to upset such a large group. While this makes sense on a surface level view, it is a very poor way to handle the problem because Yasuo mains rarely get to play their favorite champion.

I think most Yasuo mains would agree that they'd rather see him get nerfed and/or slightly reworked instead of their champion getting banned all the time.

Please Riot, do something about this champion. It has been a glaring problem for so long, and there have been only minor efforts to fix it. It shouldn't be surprising to see a champion with a negative winrate get through ban phase.

P.S. I'm not a Yasuo main, just someone who wants what is best for the game and players. Feel free to disagree with me, and please leave a reply explaining your viewpoint.

131 Comments

SgtAwesomeness4/25/2019, 6:03:17 AM41 votes

He has caused nothing but unhealthy gameplay sense release

But he $ells too many $kins for balance to do anything about.

Hammermancer4/25/2019, 9:31:29 AM22 votes

Yasuo has all the same set of issues as jayce or riven

they're amazing champions for a different game, They're what i like to play because they transform league into something different.

there is something to be said about the fact that most champions that haven't had a rework since before azir, and probably like half of the others, can't actually fight fighters like this.

these fighters are relatively balanced against eachother, but in the overall meta due to the lack of tools on other champions, the tools these fighters require to actualy function and deliver their class identity is overwhelming.

Yasuo is kinda easy to deal with for fighter players, i can see how a mage who relies on that old Linear CC into nuke technique would have issues.

Hi lm Zoe4/25/2019, 6:01:10 AM20 votes

Who would've guessed..

PhearBunny4/25/2019, 3:33:58 PM8 votes

Yasuo isn't unhealthy. You must exploit his one and only weakness.

Yasuos only weakness- Complete awareness of ones overloaded, completely unfair mechanics. Creates a false sense of Godliness, giving the player the urge to 1v5 repeatably.

8Belthazor84/25/2019, 6:30:02 PM7 votes

Being annoying is not the main reason for his high banrate. There are many annoying champions who are nowhere near to Yasuo in banrate. If he was simply annoying then korean high elo players would not waste their bans for him. Yasuo is way too overpowered. His kit is disgustingly overloaded. 90% of champions has 0 counter against him. He is too safe, his early game is strong, his midgame is superstrong, his lategame is gg for the enemy team. He can kill most of the champions without any AD item. When he has 3 item he can 1v5 with the enemy team even if they have 5 items. He does not have to buy armor for defense, he does not have to buy AD for offense. He has no resources yet no cooldowns either. If Riot does not handle this bad joke then players will---->ban.

y0r1ck4/25/2019, 6:53:37 AM7 votes

So you're saying he's unhealthy because he's banned very often? There are massive leaps in logic here, and it doesn't really add up. You haven't proven a champion is unhealthy just because it gets banned the most.

Start with what unhealthy really means, then we might get somewhere.

YiffMeImAFurry4/25/2019, 10:18:44 AM7 votes

Yasuo is my most played champion right now, mostly because he's more consistently safe pick than playing my 2 season main, Aurelion Sol, or at least that's how I've felt for a while.

He's either very good or very bad, which I don't think is healthy. This results in him being banned a lot because people don't want to gamble on it. Well, that amongst other issues.

Another big problem I think is that he's quite strong alone; but if you have anyone with a good knock up on your team, his power grows exponentially. Malphite comes to mind. Maybe making him unable to R off of allies would be a healthier change?

I'm not really sure how they would go about changing him. I like how his Q is right now. Tornado from a sword swing is really cool. While it lets him stack damage really fast he has to push wave to do it, and frankly tornado is kinda easy to dodge. I feel like changing this you would want to look at it's range, cooldown, and damage. Maybe more emphasis on comboes like Ryze in order to make it less ...well, easy? Since right now it's just Q-Q-Fire. Maybe holding down certain buttons would change property of Q third stack, I dunno really. A lot of my ideas probably arent so balanced.

Windwall is pretty iffy. Can be a complete engagement changer, like how it blocks Ornn R or crucial stuns/slows etc or big damage like MF R. I feel like putting his shield passive into windwall would be better. Windwall consumes shield passive and blocks damage based on shield passive consumed before breaking, size and health of wall increases with level. Or maybe blocks a certain amount of hits like Yoricks wall.

E is probably what people hate most about yasuo aside from windwall. Unable to run away from him if you get minions nearby, and you have to be very careful of how close you are to minions during laning. Maybe add a limit to dashes, like 3-4 dashes that recharge. This way a yasuo needs to commit to a kill and cant disengage easily if they get cocky and bite off more than they can chew. So they wouldnt be able to dash up through a wave, if they see enemy team coming they cant dash back through the wave.

R is another big point of contention I think most people hate the tower protection most. I think personally it would be better if they turned it into a very fast dash instead of a blink, so you dont just mash R when you see someone getting knocked up by Q, so you have to aim it. Im not really sure what to do about the armor pen passive. I feel like it should be changed but I dont know to what. Maybe small amount of raw or percent damage of some sort but not 50% armor pen. Maybe even AoE basic attack while its up but Q is already AoE. I think more emphasis should be placed on it's damage instead of it's utility, but that's just me. But like I said earlier make it so it doesn't work off of friendly airborne. I know people dislike high damage game right now.

RussiaKitty4/25/2019, 11:54:46 PM5 votes

Its just a pain in the ass where I feel like i cant do mages in mid anymore because i either have to take my chances with either a zed or yasuo. Zed is easier for me to deal with but i ban him 50% of the time. But Yasuo is a heart ache when i see him be picked. Because i know I wont be able to farm because i have to constantly have to be on my toes waiting to react to his dash, keeping me further back while he just farms up. There is only three things that give me those heart aches and its his E, Windwall, and the double crit he gets because hes a Riot favorite. His mobility is just plain unfair for a lane that contains mages where a good number have very little mobility outside of movement speed or dash, and the fact that he can dash, fail a combo and dash out to his side of the lane is just unfair.They need to make the duration on his Windwall shorter and Ill be fine, its just rediculous how long he can keep it up in front of mt turret and I have to stand and watch him take a plate because i know if i choose to go around i risk getting ulted. Also his double crit, what did he do to earn it? Where the hell did that come from? ADCs have to farm up all game to get his crit that he gets in two items and can continue to build up tank items if he felt like it.

Catastroclysm4/25/2019, 8:09:44 AM5 votes

"I'm bad,nerf this champion I don't know how to play against"

This is what literally every Yasuo hater sounds like

-A Lux/Immobile Mage Main.

Mr Bob Boberson4/25/2019, 12:38:17 PM5 votes

Big hair man bad grr >: (

No but seriously I know he's overloaded and even though I main him I want him nerfed Plz just remove double crit so i can actually have diverse builds and play him more

Mordepool4/25/2019, 5:47:38 PM5 votes

Yasou is a Crutch that props up bad players.

Netorare4/25/2019, 11:28:21 PM5 votes

Everyone loves ignoring that yasuo was and still is completely broken since his fucking release that is 6 fucking years. Riot loves running away from his non-interactive shit that is his braindead windwall&passive shield...

CPU Lyrica4/25/2019, 11:30:46 PM4 votes

Glad to see the Yasuo Metric working as usual.

Eldeazar4/25/2019, 7:16:34 PM4 votes

He has too many tools for soloq...against an organized team ofc he gets crushed but the excuse I see for these champions to exist is always; they are high risk hish reward, well playing against them is also "high risk and high reward", against a good yasuo you do a mistake, you're dead.

Son0fNone4/25/2019, 3:40:25 PM4 votes

Im up to like 40 games in a row of banning him. I dont ban anyone else. I absolutely love riot for making 5 bans bc now I gaurantee i will never play against yasuo again. I will never ban anyone else and i ban him before the first 5 seconds of ban phase is up.

Raiyza4/25/2019, 5:06:21 PM4 votes

The only thing Riot needs to do is change his E. He does NOT need to be diving through an entire wave of minions like that. Not only does it close distance, but it also allows him to dodge skillshots extremely easily (And fuck windwall).

ModCaliCoastReplay4/25/2019, 8:34:02 PM3 votes

I agree with those who say that Yasuo's E/dash is the problem. There are quite a few champions who simply cannot hit him with abilities while fighting in the wave due to the way he can simply dash out of those abilities, repeatable 6/7 times per wave, every wave. Windwall has an extremely long cooldown and is highly positional, and without his Q he'd have no offense/personality really. But the spammable nature of his E can be highly problematic for a lot of champs.

He's very binary, meaning that he either counters champions hard or is countered by them hard - and that has tended to be something that Riot has often seen as causing the need for reworks. He's highly counterable by champs like Poppy Fiora Jax Rammus if he's on the blind pick; at the same time he denies a great deal of counterplay if he's on the counterpick versus a good deal of the roster.

I feel like a lot of the problems with him would go away if his E were gated to have something like a 5 second cooldown if used three times in quick succession.

DuskDaUmbreon4/25/2019, 2:25:33 PM2 votes

They have a high banrate because people refuse to learn to deal with the champion.

It's a champion you have to actually outplay, people hate having to actually do anything against a champion to win.

KFCeytron4/25/2019, 8:10:00 AM2 votes

Keep in mind that he's one of the most played champions in the game, and the more popular the champion, the more efficacious the ban.

Seijurou Akashi4/25/2019, 7:31:53 PM1 votes

Okay I'm going to be honest with you, for which I will probably get downvoted...

So guys let me tell you something you may have never guessed about: Have you ever thought why Yasuo seems so broken and OP to all of you ? Oh yeah well, maybe If people weren't banning the champion every game and they learned how to play against him with experience there wouldn't be people ranting about champions for being "unhealthy" while even not being relevant at all...