My Idea of Balancing Yuumi
I think the direction in which they pushed Yuumi in 9.14 was terrible. They gave her even less insentive to use her passive (the only thing that puts her at risk) while lowering her E's mana cost. She's now just a heal/ms speed bot, with a good engage/anti-engage tool and Q poke. Also, getting out of her W currently feels terrible: it's clunky and the max range she can jump out is really short.
I think using Yuumi's passive should be more rewarding, but also necessary, as it's the only direct interaction between Yuumi and the opponent (only time you can punish Yuumi herself). Her ability to proc her passive should be more fluid, and there should be enough time for the enemy to punish her when using her passive.
On one hand, she'll have better range and health to make it more realistic to AA (similar to previous Janna change) and will be able to go further when jumping out of W (more fluid). Her passive will also be up more often. On the other hand, she'll now need to use her passive often to not run out of mana (much higher mana costs, and passive gives mana back again), adding interaction with the enemy, and she'll have a minimum of 1 second out of her anchor at lvl 11+ (from 0), so enemies can punish. Her Q will also deal a bit less damage, but have a slightly lower CD, so that she has more things to do outside of E.
Note: passive shield nerfed early to account for AA range buff and mana restore.
Changes: AA range: 500 --> 550 Health: 480 (+ 70/lvl) --> 500 (+ 75/lvl)
Passive:
- CD: 20-8 --> 18-6
- Shield: 50-300 (+ 30% AP) --> 30-320 (+ 35% AP)
- Mana restore back: Restores 10-300 mana on proc based on lvl
Q:
- Mana cost: 75/80/85/90/95/100 --> 80/90/100/110/120/130
- CD: 11/10/9/8/7/6 --> 10/9/8/7/6/5
- Empowered damage: 50/95/140/185/230/275 (+ 65% AP) --> 40/80/120/160/200/240 (+ 60% AP)
W:
- Static CD: 10/5/0 --> 9/5/1
- Max dash range when detaching from her anchor: 250 --> 400
E:
- Mana cost: 30/40/50/60/70 --> 50/70/90/110/130