My Idea of Balancing Yuumi

Sir Rouge·8/8/2019, 1:16:10 AM·4 votes·2,737 views

I think the direction in which they pushed Yuumi in 9.14 was terrible. They gave her even less insentive to use her passive (the only thing that puts her at risk) while lowering her E's mana cost. She's now just a heal/ms speed bot, with a good engage/anti-engage tool and Q poke. Also, getting out of her W currently feels terrible: it's clunky and the max range she can jump out is really short.

I think using Yuumi's passive should be more rewarding, but also necessary, as it's the only direct interaction between Yuumi and the opponent (only time you can punish Yuumi herself). Her ability to proc her passive should be more fluid, and there should be enough time for the enemy to punish her when using her passive.

On one hand, she'll have better range and health to make it more realistic to AA (similar to previous Janna change) and will be able to go further when jumping out of W (more fluid). Her passive will also be up more often. On the other hand, she'll now need to use her passive often to not run out of mana (much higher mana costs, and passive gives mana back again), adding interaction with the enemy, and she'll have a minimum of 1 second out of her anchor at lvl 11+ (from 0), so enemies can punish. Her Q will also deal a bit less damage, but have a slightly lower CD, so that she has more things to do outside of E.

Note: passive shield nerfed early to account for AA range buff and mana restore.

Changes: AA range: 500 --> 550 Health: 480 (+ 70/lvl) --> 500 (+ 75/lvl)

Passive:

  • CD: 20-8 --> 18-6
  • Shield: 50-300 (+ 30% AP) --> 30-320 (+ 35% AP)
  • Mana restore back: Restores 10-300 mana on proc based on lvl

Q:

  • Mana cost: 75/80/85/90/95/100 --> 80/90/100/110/120/130
  • CD: 11/10/9/8/7/6 --> 10/9/8/7/6/5
  • Empowered damage: 50/95/140/185/230/275 (+ 65% AP) --> 40/80/120/160/200/240 (+ 60% AP)

W:

  • Static CD: 10/5/0 --> 9/5/1
  • Max dash range when detaching from her anchor: 250 --> 400

E:

  • Mana cost: 30/40/50/60/70 --> 50/70/90/110/130

4 Comments

IceEragon8/8/2019, 6:40:19 AM2 votes

She got another nerf now on PBE for her Q...

i think riot after seeing the commuity crying every day on the board decide to make her more passive than ever removing and lowering her passive shield and mana reg but keeping her strong on late.

Thats what people deserve. You guys must stop crying about all supp champs on this board, everyday i see soemone crying about a supp champ.

The only one that needs a nerf is Pyke with is GOLD.

I hope they revert all these changes btw.

KlydeFrog8/8/2019, 2:52:49 AM1 votes

I dunno she is weak

DUDE BRO8/8/2019, 6:58:45 AM1 votes

Imo make W a single point skill that cant be upgraded.

Then make Q and E 7 points each, with the current dmg/heal numbers spread across.

This way it takes longer for her to scale and removes that dumb W passive that just gives free stats for no reason.

Maybe even increase spell cooldowns and make her passive reduce cooldowns to make it always needed.

The Kombinator8/8/2019, 7:19:21 AM1 votes

It would help on lane phase, but in midgame, and teamfights it would be still a horrible idea to detach. Since the AOEs only would destroy her real fast, and by then she got enough mana to compensate the increased mana costs.

If we want to make her more vulnerable, then her passive should give more shield. Right now it's not worth the risk until the end of an 5v5 fight.

I would give the following change:

W: 20 seconds CD on all levels. Can't switch target while on CD. Switching target put W on CD. Yuumi remains untargetable during direct switch.

Passive shield heavily increased above 6.

Ultimate gets more CD so it's not non-stop.

  1. Would make her W more tactical. Not just jump through the entire team. Instead you would need to make a choice, and jump smart.

  2. Would give better reason to use the passive at start, or during the fight. Maybe between the partner change since switching gives CD there is no point for direct switch unless stuff is seriously tough.

  3. Would only implemented, because her ult has annoyingly low CD, and it's not even a weak ult.