takedown and pounce, not prioritzeing hunted targets

SwiftKitten88·7/19/2016, 11:46:11 PM·1 votes·176 views

after you land a spear on a target and they become hunted you are allowed a targeted poucne towards them at an extended range. in doing so you must click DIRECTLY on the target. aka TARGETING them with your skill. when you land you usually pres Q to use takedown which empowers your auto attack in cougar form giving it an extended range.

not 90% this doesn't matter as the ONLY thing you can attack is the hunted player and takedown will hit them.

but every so often if there is a minion right where u land takedown will attack the minion for no apparent reason. other than they fact it the game might think its "closer" or something... i really don't know, i now sure why the game randomly does it.

because this can only happen if the enemy is NEAR another target when u land on them, it isn't an issue most of the time because it cant happen if they are the only thing takedown can target

but it feels REALLY bad when you would have EASILY killed someone and your take down hits a minion... and the you die because of it.

WHEN i pounced in.. i TARGETED the CHAMPION. pouncing to a hunted target REQUIRES you click on that champion... it is a TARGETED ability. WHY does the game suddenly CHANGE targets when i land? this is stupid. i shouldn't need to click the target AGAIN after i JUST CLICKED IT. the game should be smarted than that.

I'm not sure if this is a bug or not but it gets REALLY annoying when it does attack the wrong thing. even when the correct thing IS in range AND it was the VERY last thing you clicked on.

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