Critical Items
This is a spam account since if I post on my main, people on these boards will start throwing out, "you're just complaining because you lost to it" "you just need to get better" etc.
**TL;DR: I personally believe that critical items should be ranged only because they are meant to be on scaling champs, more specifically Marksmen, and DPS rather than be used for up front burst like they can be exploited and used as. **
Can we as a community sit down with the design team and actually have a conversation about critical items being ranged only?
No, I'm not memeing, nor trying to be funny in the slightest. I am asking with complete and entire honesty. I get Riot's objective of them not being ranged only because you want to inspire build diversity and creativity in the game so more champs are played per patch, but are you sure that is wise?
Example:
using
and
, if he uses empowered Q on a champion after he jumps out of a bush (which by the way his jump ranged a little bugged and he can just outside of the indicated range but that's for a later topic.) It can apply both passives, the bonus damage off of the empowerment as well as the Fleet Footwork bonus damage (as that is the most run rune on
as I type this) all with one unavoidable auto attack unless he is blinded or you have a spell shield/damage block of some sort.
Example 2:
passive when combined with
and
along with the most commonly built item on
this patch,
, just like with
, is a combination of passives added together for one unavoidable auto attack unless he is blinded or you have a spell shield/damage block of some sort as stated similar to "counter"
.
Now, some may say, "Well how often do you actually see players build these items on those specific champions in game to warrant them to be a problem?" Totally fair question and on Shaco, not really that often because most go bruiser. Rengar is a hit or miss depending on your team comp vs theirs, but that isn't the point of the argument as to how "often" something is used. The point is the interaction behind it that can be used on probably quite a few fighters/assassins that can potentially ruin the state of "scaling" in this game which is what those items are meant to do.
I'd love to hear some feedback from the community, if you disagree I totally respect and understand you're disagreement I just ask you explain and reason to me why you disagree. If you are a Rioter and are reading this post and have another perspective on this that you'd be willing to share, I'd love to read it should you feel to post a response down below.
Thanks for reading!
is for ranged only, and I don't mind
and
alongside with
need to stay for both ranges for the sake of melee crit carries alongside with crit marks