Overloaded items and champions are a problem.
For example, lets look at Black Cleaver and Youmuu's Ghostblade...
"+300 health,
+50 AD,
-20% cooldown reduction.
UNIQUE: Dealing physical damage to an enemy champion Cleaves them, reducing their armor by 5% for 6 seconds, stacking up to 6 times for a maximum of 30%.
UNIQUE – RAGE: Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This movement speed bonus is halved for ranged champions."
Um, holy shit. No wonder even ADCs are getting Black Cleaver. You get HP, Damage, CD reduction, armor shred, and movespeed boost.
+65 attack damage
+10% cooldown reduction
Passive
UNIQUE: +20 armor penetration
Active
UNIQUE: Gain +40% attack speed and +20% movement speed for 6 seconds. 45 second cooldown.
Yeah, there's a reason why ADCs are rushing Black Cleaver and Youmuu's Ghostblade together.
Let's see what the combined stats look like for both items together:
+300 HP +115 AD 30% Armor Pen +20 Flat armor pen +30% CD reduction Active on Ghostblade=+40% attack speed, +20% MS evey 45 seconds. BC passive=+20 MS on hiy for 2 seconds and +60 MS for 2 seconds after a kill.
All for a combined cost of 6300 gold and a great buildpath. There is little incentive to buy anything else first when these two items alone are so damn efficient to build.
Then there's the champions with too much in their kits. Ekko, Yasuo, Zed, to name a few.
If anyone would share thoughts ok other items or champs that are overloaded and how they affect the balance of the game, that would be appreciated.
I could be wrong.