Reflection about Diana and escapes

42196140_DEL·11/12/2014, 9:04:22 PM·5 votes·1,879 views

Hello, in this thread I'll try to analyze why the actual Diana has no escapes and how she could have one in her incoming rework.

First thing to know about Diana is that landing her Q on enemy champions in lane mostly means that you'll out trade your opponent hard because of her burst damage, sustained damages, shield and chasing ability. When roaming or in late game it mostly means picking up a kill. That's why Riot wants to make it hard for Diana players to land it so that enemies can easily dodge it.

What would happen if Diana had a ground-targeted dash/blink as an escape?

Well, you could basically land all your Q because you could use it as a gap closer then use your Q at melee range which would be impossible to dodge and so, no mage could lane against Diana. Even if enemies would stay back and farm with their spells, she could still catch them. While roaming and in teamfights, Diana could also land her Q too easily thanks to this gap closer.

What would happen if Diana had an ally-targeting dash/blink?

Kinda the same as ground-targeted dash, you dash on a creep then land Q in melee range.

What would happen if Diana had stealth?

She would pick up kills too easily: she would stealth herself, get in melee range and land her Q, enemies couldn't do much.

What would happen if Diana had a movement speed bonus?

I don't think a single movement speed bonus is enough for an assassin to escape from a teamfight because you're still in the middle of the fight and can be attacked. Most melee champions with movement speed bonus are bruisers who relies on auto attacks, they have a ms boost to be able to stick to enemies while attacking. If she had one, it would be kinda the same as ground targeted dashes: she could easily get closer and then land her Q.

**The problem with Diana is that giving her an escape can also give her the ability to land her Q too easily **

What kind of escape could Diana have?

Diana could have a dash/blink that can only be used defensively, for example a champion-targeting dash that moves you away from your target instead of getting closer(like Caitlyn's but it would need a champion target). This way, you could still escape and cross walls but you couldn't use it as a gap closer unless you are between 2 enemy champions.

34 Comments

GanksLikeGast0n11/12/2014, 11:48:54 PM6 votes

I have stated this idea in other posts: If you keep the dash on her ult, but make it so it can target allies then she can have a reliable escape with out effecting her damage output.

REASON: Her ult only resets if it targets a unit afflicted with moonlight. By dashing to an ally her ult would immediately go on its full cooldown and she would miss out on any damage from her ult. (100-220+(%60AP) per dash = 200-440+(%120AP) with reset dash) Her damage from her dash is a HUGE part of her burst, and if she puts her dash on cooldown for dashing to an ally, then even if it makes it harder to dodge her Q it won't matter as she can't dash to the enemy afterward. Additionally this would allow her to hit an enemy with her Q, dash to them and dash out. She still needs to fully commit to deal her full burst, preventing her from 100-0ing someone and escaping, but in team fights she would be able to kill low health targets and escape like assassins are supposed to. See leblanc, fizz, and Zed.

Teridax6811/12/2014, 10:15:14 PM3 votes

Diana technically already has an escape/disengage in the form of Moonfall, but it's not strong enough to guarantee her an exit, nor should it. The issue with Diana right now is that, on top of pretty good burst and dive-in mobility, she also has a good amount of tankiness (that scales with her damage) and crowd control, which is more than what most assassin-type champions have, so having an escape on top of that would just make her way too safe.

I feel Diana would work better as a fighter than an assassin here: her Q + ult mechanic allows for massive skill-based power by giving her huge mobility when timed right, but isn't used as well as it could be right now because players mostly double-tap R for damage, instead of using it mainly for its dash. When she was released, her E was much more powerful, but giving it better crowd control now would just let her burst her targets before they'd be able to react. Her shield makes perfect sense on a dive-heavy bruiser, but as an assassin it tends to make her snowball more than she should (more AP -> more damage and tankiness, so the window you get to kill her becomes super-short, due to her burst increasing, but she gets tanky enough to be much more likely to survive long enough through that shorter window to kill you). If she sacrificed some of her burst, she could afford to have strong enough CC on her E to let her escape.

Champion Skin11/12/2014, 9:12:46 PM2 votes

Well the thing is if Riot want Diana to be an assasin that burst the enemy and gets out Or a bruiser who sticks to the target with ult and pounds the enemy to death with her passive while using the shield to be durable enough to keep fighting

CrimsonRakan11/12/2014, 10:10:38 PM2 votes

Diana is a Mage fighter with a anti ADC kit. She has massive cc and can easily tank the enemy team in a team fight while dealing out tons of damage.

Her kit is just fine in he end

Instead of complaining about her kit start pushing the epic Eclipse champion idea. That has the most potential of being an assassin.

lolipopevelynn11/13/2014, 5:54:00 AM2 votes

but really diana is kinda fine right now. everytime i see her she does well. even when i play her infact.

SmokingPuffin11/13/2014, 1:06:33 AM1 votes

I don't think Diana should have an escape. That isn't keeping with her character at all.

If you really wanted to give Diana an escape, I think the healthiest way to do it would be to have Q leave a marker where it explodes that she can R to within a few seconds. Doing so would put her R on cooldown.

That said, I think Diana works better if she's more fightery than assassiny. I think it would be cool if they repositioned her R to be more about mobility than damage, then made her a sustained damage champion through passive and Q.

ItsStout11/18/2014, 10:43:41 PM1 votes

I honestly think the best solution is to make Diana a bruiser. Then she doesn't NEED an escape, isn't Akali 2.0, and follows her original goals better. I made a rework thread for her earlier, if anyone cares to look.

CrimsonRakan11/18/2014, 10:34:52 PM1 votes

it was a custom game against my friends and i scared them because there winions were surrounding my nexus and i was able to clear them, all before my nexus burned. Its started off wrong, but i ended it off right(and in style).

Rustling Bush11/12/2014, 10:19:21 PM1 votes

i think of diana is just a weaker akail.