Why is flash a 'must be' summoner in Lol? Should it not be nerfed as a result?

SG1 Eryk·1/21/2016, 9:00:16 AM·3 votes·4,188 views

I always thought that the game i more interesting, when people have more unique and versatile builds, strainging from the meta.... last time I ran something like summoner 7 andsummoner 14 was before I hit level 30 :P

I know that alot of champions rely on mobility of summoner 4 , like Annie for example...

But I dont think its fair, considering there are some summoners that are completely useless compared to flash, picked by everyone.

Thoughts?

16 Comments

Arkimbalds1/21/2016, 9:08:34 AM3 votes

It's very nature means it will be pivotal unless nerfed into non-viability. It's like this: Space and Time are resources, just like health. Flash gives an amount of space at the cost of virtually no time. It's a near-infinite value exchange rate, even if Flash only moved you a slight distance.

Practically everyone runs Flash, and that's fine. It's fun to use and make for interesting plays- more interesting than Ignite, for sure. Ignite, btw, is what everyone would run in place of Flash, assuming they didn't run ignite anyway.

Arcane Azmadi1/21/2016, 9:33:46 AM2 votes

You think Flash is bad now, you should have seen it 5 years ago. It currently has a range of 425 (or is it 400? The wiki is contradictory) and a cooldown of 300 seconds (5 minutes); it used to have a range of 450, a CD of 180 seconds (3 minutes) and it used to pop projectiles when used (unsurprisingly Veigar hated it)! If you go back even further (to the start of the Alpha) it had a range of 1000 and wouldn't interrupt channels, so you could start channeling Absolute Zero then blink right on top of the enemy from effectively offscreen in time for it to detonate (although it DID initially have a 0.5 second cast time)!

Unfortunately, the spell is embedded in Lol's design like a barbed hook. If a champion's kit doesn't have any kind of jumps or dashes then Flash is essential simply because there's no other way to cross walls. If a champ DOES have a jump or dash, then it's still essential to let them keep their edge over every other champion that has to take Flash, plus it lets them jump twice to get major surprise range.

The spell has somewhat balanced itself out in the long term- thanks to its long cooldown, getting your opponent to use their Flash without burning your own can actually be considered a win in itself. 2 games back, I ganked the enemy LeBlanc mid as Sion at level 3, waiting in the brush until she Distortioned then wading towards her and forcing her to Flash. I knew full well I had NO chance of killing her, but I got her Flash so I counted it as a successful gank (my Viktor thanked me for it).

Personally, I think it wouldn't be terrible if it was reverted partly to its original form by giving it a brief cast time (maybe the same 0.5 seconds it originally had). That way it'd be less of an "instant escape" while still giving you the functionality to cross terrain or close from out of range to within striking range near-instantly. Won't happen, though.

hi im minty1/21/2016, 9:03:09 AM2 votes

Maybe there should be 3 summoners... flash and then you get to pick the other two.

spawnman621/21/2016, 9:02:23 AM2 votes

I agree. Flash is one of those spells that should be either nerfed or we should have another one like it that only lets you walk through walls.

Critmaster Garen1/21/2016, 10:53:37 AM1 votes

i think flash is too versatile to be kept around. the problem is, that at this point a lot of the game balance depends on it. some champions are only ever able to make plays by burning flash.

imo there is another solution to deleting it or making it 100% there for everyone.

it could be split up in its functionality and replaced.

some champions need it for escape. so it would be possible to add an item or summoner spell to the rift with a backwards dash. like the item that was in the blackmarket brawlers mode.

for some champions its the only real form of engage. so some version of summoner 32 could replace that part. engage without the reliable escape.

alternatively other forms of escape or engage mechaisms could be looked into.

the problem with flash is, that it provides both. reliable escape and engage. its too good at everything. so if it were to get split up, the individual components wouldnt outshadow all other summoner spells.

TNHA Baritone1/21/2016, 11:37:01 AM1 votes

Lmfao. I don't see why you guys wanna switch league up so much.

If you wanna take ignite heal then do it but I like flash just the way it is.

#ThisIsWhyRiotDoesn'tListen2Us

trash sion1/21/2016, 12:09:16 PM1 votes

The thing with flash is that it really isn't overpowered... it's just a short range blink. However, the only counter to a champion with flash is to bring flash yourself. Even if you have a dash/jump/blink already, a champion bringing flash equals out to your mobility spell (albeit on a much longer cooldown) and so you're forced to bring flash anyway to maintain your advantage.

Reaper Soraka1/21/2016, 9:04:40 AM1 votes

if it couldn't move over walls it wouldn't be picked as much. It's just too good of a repositioning tool to not use for most champions; and even if the champion can go without, the player might still need it to make up for his poor positioning (if he's aware he's prone to it.)

Zero Skill Tank1/21/2016, 9:15:25 AM1 votes

Yeah we all know that but nerfing flash would gut champions without mobility in their kits.

Envy Sin1/21/2016, 9:30:51 AM1 votes

Hecarim summoner 6