Master Yi ghost vs flash, crit vs on hit.

El Psy Kongrooo·8/18/2019, 7:30:35 PM·2 votes·4,257 views

A friend and I got into a fight after he flamed me for taking flash every game instead of ghost. Some games ghost could work, but flash is almost always better from my past experiences. Ghost isn't going to help me dodge a Malphite flash R, and it's tricky to alpha strike it since he can still hit you after.

The pros of Ghost.

  1. Ghost has a lower cool down than flash.
  2. It helps you chase when you use highlander since you can't be slowed.
  3. You might be able to use it to escape when flash wouldn't help.

The cons of Ghost.

  1. High cc teams will lock you down as soon as a single cc ability hits. Have fun dodging it all without flash.
  2. Nearly useless when your ult is on cool down if the enemy team can slow you. Bork, and Yoummu's help with this.
  3. Takes longer to get you where you need to go at first since you have to accelerate.

The pros of Flash.

  1. Can flash over a wall.
  2. Can use flash to dodge cc at critical moments in a team fight.
  3. Can sometimes use it to escape where ghost would not help. Such as when your Ultimate is on cool down, and you can be slowed.

The cons of Flash

  1. It's not as good for chasing as ghost is in a team fight, if the enemy team doesn't have any cc you have to dodge.
  2. It has a far higher Cool down than Ghost does.
  3. You can fail a flash over a wall, making it useless.

So do I not know enough about Master Yi's pros, and cons to just play with what I want? I'd like to point out my friend thinks Yi is super ez, and should stomp 100% of the time, but he is completely skill based, unless you get lucky alpha strike spamming.

I would also like build advice, I've been going Blood Razor, wits end, and black cleaver vs Rammus or any other thornmail tanks.

Rammus is especially dangerous, and I sometimes get a quick qss just to deal with his taunt. That way I can run away from Rammus, and focus someone else, and then come back to him when his R, and bonus damage reflect has worn off.

My friend says crit Yi is better, but in my experience crit Yi is sub par, and only shines when the enemy team can't dish out enough damage, or has very little cc.

Otherwise a tankier on hit build with frozen mallet, or black cleaver just seems better. I do more damage to champs with crit, but I also die a lot more often. Damage does not win games by itself. One wrong alpha strike in a team fight can screw you over if you are squishy, and I've lost games I would have won if I had been tankier. I've also lost some games where if I had went crit I would have probably won. I think it comes down to the team comps, and how well your teammates are doing.

For example, I had a jhin do 1.2k damage to champions in a 35 minute game. I went tanky on hit Yi, and couldn't carry, even when I 1v5 and kill three people in a teamfight. My team would still lose 2v4 after I died.

Watching the map carefully while you afk jungle camps can give you an insane advantage before you build too far into any one build with Yi, but I've also died afking a camp when I get blitzed by someone like Khazix, or Shaco, and they always show up when you least expect it, like at Krugs you think you were safe, but they just hop the wall.

In my honest opinion, on hit Yi is better than crit, if at least some of your teammates are competent, but there have been games where I wished I had more damage to try and solo carry people who were too afraid to fight back. Surviving longer in a team fight, and doing less damage isn't as good if you have to 1v5 every fight, and it is then that I think crit Yi with phantom dancer, IE, Guardian angel, boots, Spear of Shojin, and another item can shine.

Any experienced Yi mains that can give a new Yi main some advice? I've probably done less than fifty games as Master Yi, so I am far from experienced.

13 Comments

ThisName1sDumb8/18/2019, 8:47:39 PM3 votes

If you wanted responses in the poll about the on hit vs crit and ghost vs flash, you probably should have made the poll answers like this:

Crit and ghost are better for winning Crit and flash are better for winning On hit and ghost are better for winning On hit and flash are better for winning

But yeah, on hit yi is definitely better unless their whole team is mega squishy in which case crit might be just as good, and flash is definitely the better option imo.

JuiceBoxP8/18/2019, 7:45:24 PM3 votes

Flash > ghost no matter what unless you're hecarim or olaf

Emperor Talquin8/18/2019, 7:47:44 PM2 votes

Your friend sounds like a bronze player.

Hi there, Yi main for 2 years 730k mastery points. To put it simply..

Ghost on Yi is nowhere near as useful as flash, Yi already has high movement speed and would only benefit from ghost in earlygame, flash is great throughout the whole match.

Crit is situational, if the stars align and the enemy team is full squishy with low CC, Crit Yi is perfect, but most of the time enemy comps have a tank or a bruiser, which means you go on-hit.

On-hit scales faster and allows you to solo objectives quicky. You can solo baron with bloodrazor rageblade deaths dance. You can't solo baron on crit without BT or DD, which is a last item on crit.

On-Hit also has much more options and is good with tank items. But when you go Crit, you go full damage because if you don't, you can't oneshot and you die instantly.

Overall, Crit is good when the heart of the cards is with you, when you draw the 5 pieces of exodia (5 squishy enemy champs), but on-hit is the better build to take every game.

And with Spells, Flash is the best spell. I have played about 1.5k games of Yi and taken Ghost 2 times.

Don't let your friend decide what you do. You are the Yi player, you know what to do.

Pierce The Veal8/18/2019, 9:07:08 PM2 votes

Flash on hit.

Crit yi sucks, especially since crit itemization gives less attack speed than ever and because his E no longer gives % bonus AD.

Flash is always better, especially on champion’s that already have movement speed steroids built in. Flash allows him to extend the range of his Q by a ton and allows him to jump walls. There would definitely be more debate if ghost too allowed people to cross walls, but it doesn’t, so flash is hands down better.

Tr4shB4NSYST3M8/28/2019, 7:24:53 PM1 votes

Basically if they have 2 or more Bruiser/tank champs youre probably better off going on hit, that said Crit has much higher potential teamfight damage especially against a squishy enemy team, where on hit is way better for the split push b/c you can 1v1 pretty much anyone.

As far as Sums go, I always go flash mainly for the escape ability BUT you forgot one other PRO for flash, you can Q click someone out of range flash into range and it instantly alpha's them, this can be very nice when chasing an extra Q reset in a fight or skirmish.

PiVoRx8/18/2019, 10:59:22 PM1 votes

Want harder mindfuck? I play with ignite :[] D4

xDogMeatx8/19/2019, 2:34:12 AM1 votes

ok as a yi player (somewhat) i play crit if they have a squishy comp I MEAN MEGA squishy.

now if they have tanky you can go with the on hit shred build.

no matter which path you choose go item 1419 /item 3006 or item 3111 /tenacity rune to be cc resistant now if you wanna go attack speed rune you can do that also.

the 2nd part is you should settle with 50% crit chance then a sustain namely item 3812 or/and item 3072 /tank item (on crit yi)

on hit yi its important to hit wits end/bork put on some hp/"whatever damage type is dominant at the time" (item 3065 oritem 3742 you could use item 3110 with item 3075 for aa focused comps combined with item 3812 ) this is completely situational but you will get your damage in while also being strong vs them.

Sire Hippington8/19/2019, 3:35:03 PM1 votes

Flash is alot better than ghost on him. There is a ms softcap in this game, above 415ms any further ms is reduced by 20%, and above 490ms that penalty is increased to 50%, and yi usually gets close to the 490 just with his ult so the bonus ms from ghost is basically cut in half for him, while he also has no issues sticking on targets or catching up over longer distances anyway Also, just running at people is predictable and makes for an easy target, flash can allow you to suprisingly get into alpha range without much counterplay or to avoid crucial skillshots, aswell as going over walls. Ghost doesn't cover weaknesses for him while flash does and is overall much more versatail through it's instant effect.

Ghost only is good on tanky brawlers, because they have the stayingpower to walz telegraphed and mostly because they usually excel in early all-ins, which means the lower CD can be abused to force things in the early unlike yi.

As for crit vs on-hit, it depends on setups and position. In the jungle, on-hit is nearly always better cause bloodrazor is so strong fot the few that can really use it, and vs tanky setups it is also better in sololane. As lane YI, i prefer crit, especially vs squishys. It just offers alot more burst potential and in soloane it also comes online fast enough cause you don't need a jungle item first.