Death recap: Why so shitty?

Downshift·12/25/2016, 8:33:01 PM·5 votes·789 views

Why is the death recap so bad. Often times the damage doesn't add up to your health pool and it doesn't really do a good job of telling you why you died. Why isn't it more informative? It would be nice to know if you were healed, if some body threw a shield on you, if there were autoss inbetween...

So you could look at it and see Oh, i was stunned, then auto 1, abillity 1, ability 2, teammate shield, auto 2, teammate heal, auto 3, auto 4, ignite tick 1, death

Just seems weird that when yo udie and get the death recap...its not really a recap and not very informative.

4 Comments

DarkRitual12/25/2016, 10:44:54 PM3 votes

Basically, Riot needs to recode the entire game engine, similar to how they did the launcher/client. It has the same problem, old coding that is not very flexibile or easy to work with.

Teridax6812/26/2016, 10:14:45 AM1 votes

Part of the issue is likely a coding problem. League still doesn't have quite the right means to properly record and display damage recently dealt, which is why it sometimes registered Heal as a major source of true damage or the like. Giving Death Recap a technical update would likely require overhauling a lot of old code, which might not be as important right now as other priorities Riot's engineers are working on.

A larger issue, though, as mentioned in the OP, is one of format. Even if the current death recap were technically perfect, it still wouldn't be very good, because it wouldn't really do a great job of informing the player what to do in order to improve. Perhaps the distribution of damage types could indicate how to counter-build, but that might also be skewed by a misplay causing the player to take much more damage of a certain type than they should have, or even just damage that's less easy to counterbuild, e.g. percent health and/or true damage. When Death Recap eventually gets an overhaul, it'll likely be tied to the replay system, as it would likely be a lot more informative to be able to see a full clip of the X few seconds before death, alongside relevant data, rather than just a damage type distribution.

Troy2426211/6/2017, 3:00:07 AM1 votes

At least we don't die to Flash anymore.