About The Kalista Changes

Decaedeus·7/1/2015, 5:45:12 PM·1 votes·926 views

I feel like these are a really... inelegant solution to her problems. Yes, balancing levers are good. No, HAMMERING on balance levers onto a kit is not good, especially on one with SO MANY balancing levers already. It's like baking a cake, and your basic ingredients are out of balance in terms of proportion, and here you're just adding salami onto the cake and hoping it'll taste good. There's a better way to do this.

Problems with Kalista that you have identified: >Kalista spikes too hard with early AD. http://boards.na.leagueoflegends.com/en/c/gameplay-balance/WA4q6QRP-soooooo-meddler-and-co-are-there-any-further-plans-for-kalistareksai?comment=0001

I agree that you should punish her for building early AD and soften up her powerspike, but I believe there's a better way to do this. >Lower her base attack speed and attack speed growth per level.

Kalista, you want to rush early AD for huge damage? Fine by me. Hope you enjoy hopping sparingly and not being able to apply Rend stacks frequently. Here's a more, in my opinion, elegant solution; you avoid the complexity, and now players are faced with a choice between crappy attack speed with high damage, or high attack speed with mediocre damage.

As it is, you're removing any and all hope for Kalista players to build any sort of crit, making her feel clunky, and balancing her in the wrong ways. Revert the rest of the changes and tinker with the levers you have, please.

1 Comments

PurpleWii7/1/2015, 6:25:40 PM1 votes

As it is, you're removing any and all hope for Kalista players to build any sort of crit, making her feel clunky.

I honestly couldn't care less for this change.

AD carries in general have very straight-line builds, and Kalista is no different. Her kit just isn't meant for Crit Chance as a stat, which if you ask me, makes her unique when compared to most ADCs. The only real purpose of Critlista was as a "I fucked up, and I'm behind build." No other ADC has the luxury of a different,fail-safe build path when behind. Maybe it's still not as strong as what Kalista actually wants to build, but it keeps her afloat when behind; which is a moronic advantage.

Lower her base attack speed and attack speed growth per level.

Lowering her attack speed nerfs both worlds of Kalista in the more clean, less obvious way. In both builds, your lower attack speed means you get less rend stacks AND less jumps, which means less damage and less mobility no matter what you do. It's clear with the 10% AA damage nerf that riot want's to keep Rend the way it is now, and make her kit focus around said spell, and NOT her basic attacks.