What Everybody Thinks the Problem Is...

IceAYon·7/12/2018, 5:22:49 AM·32 votes·12,344 views
  1. Damage Creep
  2. Conqueror and the champions that abuse it even tho it is made for them(most)
  3. Defensive Items are too weak
  4. Lethality and the champs that need it(AD assassins) and those who abuse it(everyone else)
  5. Early Snowball
  6. Late Game doesn't exist
  7. Towers/other structures are easily destroyable due health and maximum regen cap
  8. Every bounty change
  9. Bot lane can be filled with anything
  10. Riot not going by their design values and the balance team

64 Comments

specter4247/12/2018, 6:06:36 AM11 votes

i dont think towers getting destroyed is an issue as much as how fucking worthless they are when you get dived.

Ahri Inari7/12/2018, 1:53:49 PM6 votes

6.Game lenght are average 5 minutes longer since recent patch which is long enough. But i guess you can't know whenn your last non urf game was a month ago. 8.It was made to increase game lenght 9.It's the best change ever, stop beeing selfish about your tranditional bot lane champion.

Iręlía7/12/2018, 5:33:47 AM5 votes

About sums it up....

Oh and trash reworks that turn everything either stat-check or just useless in general. (dont get me wrong, some are nice, but half of them, not so much)

IE - Evelynn and Aatrox

Eve being stat-check (and all flexibility taken away from her and being funneled into doing one thing over and over) and aatrox being useless in general.

How about actually having group discussions with mains of the champs before making a rework? Go to the sub reddit, get opinions and have discussions with verified mains of those champs, and THEN rework them. It looks like the only person you MAY have done that with, was Professor Akali regarding the Akali rework, and even then, It seems like it was more of a play test of what youre going to ship to live regardless of what he thinks.

I don't know if you can tell, but I'm salty about two of my favorite champs already being reworked into something.... I have 0 fun playing now. Thats 2 so far riot, please dont fuck up Fiddlesticks rework when you get to him......

Malix Farwin7/12/2018, 12:54:09 PM3 votes

{quoted}

  1. Every bounty change

Do not have a problem with this, was a good change overall, global bounty was very bad.

  1. Bot lane can be filled with anything

Do not have a problem with this and neither then anyone else when they first heard about the design goal back in January. In fact, people were very excited about it.

The problem really is that ADCs are taking too long to feel useful while everything else does not.

This problem will be fixed once you balance their items a bit better and bring tanks back into the meta which will happen once conqueror is nerfed.

saltran7/12/2018, 7:25:58 AM3 votes

Really? I think that adcs deal too low dmg

RekSai CoffeeCo7/12/2018, 11:38:29 AM3 votes

Forgot Scuttle changes and silly jungle experience changes (too low experience for too long i.e 2-4 levels under solo laners for 4-6 mins till midgame).

Galiö7/12/2018, 1:44:28 PM3 votes

Damage Creep is a minor problem but people were whining about enchanters and tanks forever.

Conqueror kicked out tank top champions which everyone hated and only minor amount of people player anyway... even if it's not used it still deters tanks from being played.

Defensive Items are too weak, because they arent gold efficient anymore due to too many cheap offensive items or offensive items with better protection than tank items

Lethality isnt an issue

Early Snowball is the answer to everyone who whined they wanted to solo carry, welcome back to season 3... what everyone wanted.

Late Game does exist it just comes at 20 minutes instead of 35 to 45 which sucked anyway.

Towers/other structures are easily destroyable... true but again this is for solo carry potential.

Every bounty change is for solo carry potential.

Bot lane can not be filled by anything and of you do you're either just very bad at the game or a troll..more likely.u are very bad at the game... there are about 4-5 mages, 2 bruisers, 2 divers and 3 marksmen that are competative picks.... This is better than the 3 marksmen we normally have in a meta.

You dont know the inner workings of riot and just want to complain like everyone else. Just get better at the game.

Thefrostyviking7/12/2018, 1:10:47 PM2 votes

Damage creep and defensive items&runes have a thing going on, conqueror is in that mess as well.

As damage is increased the wish for stronger defensive options arise, but when defenses outperform damage the option becomes to once again increase damage to the point where the new defenses cant endure.

However this kinda bones everyone who doesnt have or use the defenses, this is where we were before conqueror, particularly in the toplane for many melee trying to lane against tanks who kept screwing with them by rushing resistances and smacking them around with aftershock.

So to avoid the scenario in which damage rises exponentially to counter defenses they added conqueror as a means to bypass defenses without actually adding a ton of bonus damage to everyone.

But that naturally makes the tanks feel bad as they can never hope to deal with any conqueror user cleanly, and that is where we are now.

As for lethality, its not actually a necessary stat, you could just delete it and buff the users and it would be a done deal, however and understandably, riot wants each class to have their own set of "core items" to pick from.

Now the bugger here is, lethality offers increased damage by means of negating armor and its especially effective against targets with little armor or health to start with, the items with lethality on them usually have flat AD, some cdr along with a passive&active ontop.

This naturally benefits AD assassins as they scale nicely of both the stats and the passive&active.

However there are other AD champs who also like burst or have abilities that scale with AD very nicely, like Jarvan or MF, both like when their abilities deal more damage and both want that power as soon as possible.......much like assassins actually.

Added bonus when their synergy with the commonly used items for their class isn't the best for one reason or another.

So the talk about one class abusing items meant for another is in my mind generally kinda nonsense, multiple classes have champs whose traits overlap with other classes, like Diana or mundo for a pair of examples, this means that those champs will often have good synergy with items meant for both classes or maybe only for the ones with those they are overlapping.

Now the big issue as i see it is that tanks&marksmen&supports still outscale everything so hard that they basically have to have a near disabled early game to compensate and others get to have a powerful early as to differentiate them.

However this naturally results in a case of those 3 who scales well never getting the chance to actually scale, and when they do everyone else feel like shit because they dont have much of an impact if they cant end in time, they just end up getting chain CC'ed and melted.

The ones being the most at odds are probably tanks and assassins, they simply cant be good at the same time as tanks just outscale and shut the assassins down permanently when good, however when assassins have the upper hand they just deny the tanks a chance of ever scaling up by stomping them early and ending the game before it gets anywhere.

The Whamboozler7/13/2018, 11:09:26 PM2 votes

What I think the problem is...

  1. The Game's Toxic Playerbase

There is no #2.

AirKingNeo7/12/2018, 8:01:49 AM1 votes

Conqueror is factually weak.

Raiyza7/12/2018, 2:43:03 PM1 votes

All that Riot needs to do is two things:

  1. Reduce jungle XP.

  2. Increase the rate in which towers attack.

That's all! Reducing jungle xp will decrease the amount of ganks and in turn, require junglers to plan better. Increasing DPS on towers will make early dives harder.

TwitchInMyPants7/12/2018, 12:00:21 PM1 votes

Honestly I'd say rather than any of those being "The problem", this thread is more "A compilation of problems people have identified with modern League". Plenty of these have overlap as well (High damage, weak resist options) so realizing there's multiple angles causing frustration is worth noting.