[Rework] Volibear; Restructuring his abilities, keeping his character & kit
Basics: This rework aims on keeping Volibears character and gameply very close to what it now, while making him more consitent and more viable, especially in the jungle. This comes at the cost of some power and tuned down (passive) health regeneration, but also makes him more disruptive and enables more viable builds.
Did I get you interested? Read further!
Reworked Passive: Chosen of the Storm For each 10% of bonus attack speed Volibear gains 10/25/50 extra health (level 6 / 11 /18). Upon being hit by a champion Volibear gains 15/30/45% of his bonus movement speed as bonus health regeneration per 5 seconds for 2 seconds (doesn't stack)
Reasoning This change will allow Volibear to include attack and movement speed in his builds without becoming too squishy. It's a small bonus that doesn't make a full AS build viable, but enough to make the according items more cost effective and appealing.
"New" Q= reworked R: Thunder Claws Toggle: Active: Volibears attacks will create lightning bolts whichbounce up to 3 nearby enemies dealing 5 / 25 / 45 / 65 / 85 (+0.35 AP) bonus magical damage. Passive: While Thunder Claws is on cooldown Volibears gains 5% increased health regeneration. Mana: 3/4/5/6/7 per hit; 20/ 30/40/50/60 upon activation Cooldown: 5s
Reasoning Yes, I actually did change the spot of the ultimate and the Q. While this will significantly lower his damage in teamfights it will make him a much faster and more consistent jungler. It also promots buying AP, giving him even more build options. This also allows to rework his throw to be more of an impact within teamfights.
"New" Q= reworked R: Rolling Thunder
For 13 seconds volibars gains 30/50/70% bonus movement speeds which deacys significantly for the 3 seconds and remains at 15% after this period of time.
Additionally, Volibear's next autoattack during this time will deal bonus physical damage and will toss the target behind himself. Volibear can reactive his ultimate two additional times to renew this effect.
Physical damage: 60 / 90 / 120
Reasoning His ultimate now is and improved version of his Q. It grants him a very short yet significant movespeed buff (and slight health regen) which improves his ability to initiate. Afterwards it stays as a small bonus which allows him to remain a danger. The ability to reactivate his toss will allow to be more disruptive and flexible at the start of the fight.
So, what are your guys thoughts ? P.S: I got also some ideas for W and E, but I'ld like you to give me feedback on these suggestions first.