Disappointed in The Pre-Season Changes Because of Problems Not Being Addressed

Deathfall·11/6/2019, 5:14:33 PM·28 votes·9,627 views

The game didn't get a mid-year patch this year and problems and issues that were supposed to be addressed and said were going to be addressed, are not actually being addressed. The current Development team just seems way more interested in adding new champions, items and a gimmick to the game instead of addressing problems that continue to be a outstanding issue:

Karma - Still no GU and zero work being done on her. Karma has been waiting almost 7 years for this Development team to do work on her . . . and they keep finding ways to invalidate her place in the game and the community that has been supporting her for all these years. Every year there is always a excuse as to why she's having something removed from her kit, getting a cancelled GU, and being ignored by a Development team that continues to drop the ball. Yet, Riot Game Developers have no problem doing a back and fourth buff/nerf on Karma and then making excuses why it doesn't work out. Shocker, it's almost like the mains and the players who have been playing her for almost 5+ years have a better sense of your game than you.

MonkeyKing - Where is the rework? You promised the Wukong mains a rework and you are making them wait almost a year to get it? You announced this rework a long time ago but you have no problem going out of your way to work on champions like Ryze and Blitzcrank, who btw didn't need any work. It's amazing how you Riot is a billion dollar company and can hire a lot of talented artists to work on Wukong, but they choose the ladder and prefer to work on everything around Wukong and make up excuses as to why the year long rework is not out yet. Wow, amazing Development team.

Instead of working on champions that actually need the work, Riot integrates new ones with broken identities and kits that no one likes to play against. Riot is working on Ryze and the same champion pool every single year. Riot refuses to actually keep a problem champion nerfed or even remove parts of their kit that the majority of the playerbase has a problem with.

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Where is the AP itemization work that needs to be toned down and also have more options for on-hit mage champions? Where is the Dot focused Rune for Dot champions and the work you said would be done on getting rid of so many movement based runes? Riot said they were going to work on this yet here we are and I see Assassin and ADC itemization being addressed AGAIN.

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Where is the damage being toned down? Where is damage creep being addressed? Where is minion blocking being addressed? Why are you releasing new champions at the expense of old ones being ignored and not worked on? Why are you blatantly ignoring specific champions, classes and itemization for champions but go out of your way to work on the same crap every year?

Give me free content for a week because of a 10 year anniversary. Thanks. I would have preferred if you did your job for a week and actually tackle issues and work on something instead. I love the game and I love the friendships I made through the game, but I cannot support and even care about a Development team that doesn't care about the players. New champions need to stop being integrated in the game since half the champion pool looks terrible on a art level and feels terrible to play as on a kit level . . . . compared to new champions at least.

22 Comments

Hayaishi211/6/2019, 7:18:43 PM10 votes

Because Riot has gotten lazy. This game isn't worth playing anymore.

xelaker11/6/2019, 10:06:20 PM7 votes

Riot stopped caring a long, long time ago.

WTBeGirl100EUhr11/6/2019, 10:45:40 PM7 votes

Wukong rework is coming soon (pending art work) but also everything I'm about to say about Karma applies to him too.

On Karma, the reality is that a very vocal minority of people actually wants work done on Karma. If you want to invalidate all of the changes in pre-season on the basis that there is no GU for Karma - a project that sits totally seperate to the timeframe of the preseason patch (which is supposed to introduce systemic changes and has nothing to do with gameplay updates) then you have to ask yourself: "What else can I invalidate based on something totally unrelated?"

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As to AP itemisation...

On-hit mage champions - meaning Kayle and debatably Teemo - currently don't particularly have any issues from using Nashor's Tooth and whatever else from the AP itemisation list that suits their playstyle. Items like Nashors, Liandry's, Hextech Gunblade allow both to have core items, with other items like Zhonyas and Void Staff that you can basically build every game.

This doesn't mean the system can't be improved but what actually is it that you want to see? What issues do you find there to be with the current pool of AP items available?

What about AP bruiser itemisation? This is a class that is much less supported by the current pool of items, with AP bruisers basically having Liandry's and Rylai's as the closest thing to "core" items for the class. Most AP bruisers basically just end up building full AP and hoping to burst stuff before they get burst - badly hurting their lategame relative to their AD counterparts. Melee-only AP items that offer similar functionality to Steraks would allow AP bruisers like Sylas, Mordekaiser and Rumble to itemise more like bruisers.

As it stands, mages have access to a wide range of items and AP itemisation is almost objectively better than AD itemisation.

Assassin item changes - as they currently stand on PBE - are essentially a straight-nerf. Duskblade is losing its vision denial in exchange for grievous wounds (which is nice, but worth way less than vision denial). You now have to invest 2400g into an understatted item with bad slot efficiency if you want that vision denial (and I'm absolutely for this) but it is objectively a nerf. Build path on Duskblade is nerfed, now building out of pickaxe instead of Caulfields. Edge of Night is nerfed.

Zeal changes are a nerf. Brawlers Glove removal is a nerf. Energised effects stacking is potentially a buff once you reach 4 items. New stormrazor is better than the old one (unless you're Kai'sa) but buffing an item no-one builds so that still no-one builds it isn't going to do anything.

As for DOT-focused rune, the only champion we're actually discussing here is Malzahar. Cassiopeia isn't going to give up Phase Rush unless there's something absurdly overtuned or abusive (q-max comet cassio), and whilst Comet isn't the most interesting of runes and people don't like the fact that it can miss (something I would be happy to see addressed as it is the only rune that has this trait), it does a good job of providing an aggressive option for DOT mages when combined with Aerie, which will proc twice in most situations on DOTs virtually without CD if you want almost identical damage to comet but more reliable damage.

In terms of DOT runes, what would you want to see? I'm sure that you're just going to say "Deathfire Touch" but how does that provide anything that existing options do not? Why does a very, very narrow berth of champions need its own keystone when there are already keystones that support them?

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Damage isn't going to get toned down because in the regions that Riot cares more about (read: China) they think damage is good where it is. Reports that damage is going up in preseason is largely fake news (in 1/4 games damage will go up to where triple infernal currently stands, in 1/4 games damage will be lower than is baseline now and in the rest it will be the same as current). You will not see Elder die most games for the execute to matter.

SHOULD reworking older champions that many people do love in their current form be higher priority than adding new champions that could bring to the table what the reworked versions of these older champions would bring, whilst still allowing people to keep their old favourites? I'm sure that a huge portion of the community would prefer it if the Aatrox rework was a wholly new champion rather than an Aatrox rework. Riot already confirmed that they're planning on releasing fewer new champions than they used to and are committing to more larger-scale VGUs.

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The reason that these things you're asking for aren't being addressed is that Riot doesn't actually see them as issues and in some cases I agree with that.

The changes do affect some things that people are ignoring.

Dragon changes mean that baron is harder to take. Turrets last longer. Damage is - IMO - slightly lower on average. High-rolling 3-stack infernals won't happen anymore causing an early game win to become impossible to outscale due to having triple infernal off of their early lead. Yes, there's the dragon soul buffs to consider now, but it all resting on a single dragon gives much more comeback potential.

Duskblade changes mean that there will be less vision denial floating around, since putting gold into that vision denial comes at a real cost now.

Support pool opens up with the addition of AD support items, making some champions that had some potential to go support but lacked itemisation have real potential. Support items have much better restrictions on them - less likely to affect an actual support but much more likely to affect someone poaching the item.

Doran's Shield and Kleptomancy changes make ranged top laners feel less crap to play against.

Spear of Shojin is being removed.

Conqueror is losing its true damage.

Spice and Wolf11/6/2019, 9:23:45 PM3 votes

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LightswornLance11/6/2019, 10:11:35 PM3 votes

Imagine Teemo with a specialized DoT rune. Hell fkin no. You're literally asking for more damage while complaining about there being too much damage. Okay bro.