Jhin PBE nerf way to small
Why is jhin not getting a harder nerf. Only 0.25 seconds of the slow is absolutely nothing, and it doesn't fix his main issues which make him so strong.
The champion has been in the meta pretty much since his release because he is so stupid overpowered. And according to the recent dev/ update he is supposed to be a successful champion (RIOT are you actually joking????). It's super tiring to see him every game I play in, with his broken ult and W. He has 2 main problems. The first being that it doesn't matter how bad you play as this champ in lane since he will always have his ult and W to engage from super long range and doing an insane amount of damage if he just gets to 2 items. The other problem I have with his ult is how oppressive it is and how badly it punishes you for having a close fight where he just barely survives. He is just as strong as any other adc with his basic abilities as the other adc's do with their ults. So if the fight is close it would seem fair if both left at low HP. BUT NO then there is Jhin who will just ult down the lane with his stupid ability of an ult. So the problem is that it doesn't matter if he is full hp or below 10% hp you get lose either way because of this stupid and overloaded ability.
If you really want to nerf this champion (which I really hope you do because otherwise I have completely lost faith in the balance department). Target his basic abilities. He should be weaker in normal fights because of how strong his ult is after a fight. He should not be able to win normal fights with basic abilities that easily. For some nerf ideas: His passive gives, it him free movement speed on a crit. Building a bit of crit and attack speed he can outrun a hecarim which is just stupid in my opinion, consider lowering the amount of move speed gained per attack speed. Also his passive gives him an insane amount of AD. This just synergises to well with deathfire touch doing more than 40 magic damage per second for 4 seconds. Consider nerfing his AD calculations or reverting the change made a long time ago with his ult and W counting as single target while they are hitting multiple targets. I think his q should be left mostly untouched since it is a very iconic ability and gives you the feel of an artist when you line up the minions to amplify the damage. Only a slight damage nerf of mana nerf, another potential nerf to his q is to decrease the damage of the first cast but increase the amplification damage when it kills a unit. His W is the main problem of his kit excluding his ult. The time he has to line up the root is super long. I get it 4 seconds WOW so interesting, but it's just way too long from a balance perspective. Nerf the damage and time he has to between the enemy getting marked and him being able to root them. And lastly his BROKEN ult. How did this get through balance test without feeling even the tiniest bit oppressive? 0.25 seconds of the slow duration is not enough as I said earlier. The slow isn't only to long but also slows for way too much. This causes a problem since if the enemy only gets hit with one ult shot the rest of Jhin's team can easily engage onto the one player. This ability should get a smaller slow and depending on the size of the slow maybe an even smaller slow duration. Also his ult has an incredibly long time to take all his 4 shots. 10 whole seconds to carefully line up his shots. This is just insanely long. You might say xerath with a similar ult also has a 10 second channel time. What makes jhin different is is that it does execute damage, slows, is a line skillshot and has 4 shots. Xerath's ult only has more shots at level 16, it does less damage than Jhin's ult, does not slow and It only fires at a small target area so it's way easier to miss. So 10 seconds should be brought down lower. 8 sounds about right Hey a multiple of 4 how AMAZING with Jhins passion for that number.
Please consider this Riot when looking at nerfs for Jhin. Because there is a problem with his kit if he has been in the meta for this long with his strong laning phase mid game and late game.
and
for their cc/ long range ults?