A Little Haphazard Math Regarding Blue Essence (Including the soon-to-come 40BE/day change)
I just received 270 BE after 4 levels. Before that I think I earned less than 100. I'm level 39 now.
I spent ALL of my Project tokens on Blue Essence even though there are a ton of great things I could have done with them. It makes me a little sad but at the end of the day, Blue Essence is now a rare commodity.
You can't gain levels 6 and 7 mastery without blue essence(unless you have your champion shard). In my case, I recently got my first EVER level 6 on a champion. I didn't know the rules of leveling up. I only knew that I had to get S tokens. I had JUST turned in the champion shard for BE, not knowing that I would then have to use a MUCH MUCH LARGER amount of Blue Essence to get my Level 6(it cost me 3250BE). This practice of paying(spending our time to get these RANDOM shard drops/blue essence) to level up to something we've earned (S tokens for a champ) is unethical.
I started a new account. It's level 6. You get Ashe, Brand, and Garen for free the first few levels you play. And then the Loot system opens up and would you believe it? BE drops at the SAME RATE(as in, hardly ever; almost never =P) as it does for those of us who were already level 30. You need to own 20 (TWENTY) champions before you can play Draft Pick or Ranked.
This system really screws over new players more than anything. Even I feel screwed and I own all but 20 champions on my main account. I wish I had played more before patch 7.22 and marathoned league with IP until I could afford all of the champions. If only we, the community, had known how bad this new system was going to be...
Now they're apparently changing it "soon" to where you will receive 400XP and 40BE for your FirstWin/Day instead of 575XP. So somehow 40BE is worth 175XP? So HOW am I getting barely 200BE for leveling up after playing #games worth 3000XP? So you're telling me I have to win a game every day for 158 days to get a 6300BE champion? You're right Rito, that's too simple.
It will be less than that number of days, of course. Let's do math.
At level 39 I received three champion shards (270+270+90=630BE) and 270BE. 630+270=900BE. I've seen similar number reported for level-ups on the forums. Now these so-called "milestone" levels are not included in this calculation. Let's assume I receive this amount of disenchantable champ shards and BE every level, which I think is an incredibly generous assumption. Let's assume I have a busy schedule so I only play for my first win of the day and I only have to play one game per day. Let's assume that instead of 575XP, I will get the 400XP and 40BE per day(since that should be taking effect very soon). I'm forced to make other assumptions as well, like for example my total experience needed to level from 39 to 40 is 3072XP. Now obviously this XP requirement increases with level. In these calulations it will only be 3072. It won't increase. I feel like this is a fair trade off as I am also not including the excess XP I would earn from the aforementioned one game I would play per day.
3072XP/400XP per day=7.68 or 8 days to gain a level. One level grants 900 BE. 8days x 40BE per day=320BE In 8 days I will gain 1220BE.
1220BE per level means it would require at least 6 levels to buy a 6300BE champion. 6300BE/1220BE per level=5.16 levels or 6 levels. (All of these things have to be rounded up because you can't buy things in a deficit and we're including the 40BE per day in the level total BE we MIGHT get per level). 6 levels x 8 days = 48 days. Now of course it's probably less than that, but most of my days are ONLY FirstWin/Day days because I'm a single mother and I'm flippin' busy.
48 days for a 6300BE champion.
If you're like me and you own every champion <4800BE then (unless Riot disables this) you'll be able to get a random expensive champion for 3950BE using the Mystery Champion purchase. I think I read somewhere that you can only do this if you DO NOT OWN more than 10 champions. I do not know if that is true( I hope it is not).
3950BE/1220BE per level=3.24 or 4 levels. 4 levels x 8 days = 32 days
32 days for a random champion.
Unfortunately because of the nature of this system and different trade-offs, there's no guarantee in any of these maths. Let me explain: now every time I receive a champion shard I play the champion(if I own it) in some AI games and a couple real games so that I can gauge whether or not I may EVER want to gain a level on that champion. Basically I don't disenchant any of my champion shards (I'm not paying 3250BE or more for a S level!!!) so until I get duplicates I'm gaining 40BE a day(when that starts like it said it would in the patch notes but it has not as of the day I'm posting this) and HOPEFULLY a sizable BE drop every other level or so. So it's going to take me FOREVER to get the rest of my champions.
There's other considerations as well. I know my next champion to buy is Graves because I got a shard for him that makes him only cost 2880BE. You might use the formula above and say well it will take you even less time to make 2880, but that doesn't really apply to me because I don't disenchant champion shards now that I had to spend 3250BE on an S rank. My numbers are actually closer to 320BE per level.
I have 336BE. 2880BE - 336BE= 2544BE for Graves because I have his champion shard. It would take me 2544BE/320BE per level which is 7.95 or 8 levels. 1 level takes 8 days but let's say on my day off a play little more than that and give me a level per week(especially since now the levels are beginning to cost more and more). Basically it would take me 8 weeks to get Graves. That time will be shortened only by some BE drops, or duplicate champ shards.
56 days to get 2880BE Graves for me because I save more BE in the long run if I use the champ shards to gain mastery levels than if I pay BE.
Are you sick of reading this yet? Is it painful for you yet? Are you beginning to get an idea of your OWN numbers and how long it will take you? Would you spare a MOMENT for my level 6 account that I REFUSE to spend money on where I have to own TWENTY champions to do anything (450BE champs first of course) and then subsequently spare a moment for the newcomers to League of Legends? Are you beginning to see the insanity?
I hope the math is helpful to both Riot and other users. Sorry it's probably difficult to read it all.
I've been playing on and off since Season 2 or 3. It was Preseason 3(technically Season 2?) or Season 3 I THINK but back then I wasn't tracking the LCS or anything so I really don't know. It doesn't matter. I'm really disappointed. I feel like the whole game is turning into a scam.
I own 143 skins and I don't regret them. They're beautiful in game and they're fun. I think I've rolled MAYBE two or three skins in LOOT tab. I probably paid for 140 of them.
I feel like I deserve an easier way to acquire these champions for dedicating my time and money to the game... I feel like Newcomers should have an easier go pre-30 at acquiring champions.
If Newcomers, who are very often broke kids, only have access to the 450BE champions and a few 1350BE champions and maybe one or two expensive champions that they tried and thought they liked from the free rotation, they are NEVER going to have an opportunity to find their niche on the Rift! If I have to play Ashe Garen and Brand only and my options change of who else I can play on my Level 6 account every week... I'm going to eat brussels sprout ice cream with chunks of spam. Because that would be better!
This is avaricious. My only hope is that we are in Pre-Season 8 and maybe once Season 8 hits Riot will have fixed the Blue Essence system to behave more like IP. I saw a suggestion for 400BE-500BE per day. This was before the patch notes about the 40BE per day, but I thought that 500 was probably high for Riot. But I thought, at the time, that 300BE per day would be a better number for Riot and would settle tension for a lot of people in the community. Per game BE rewards would be better, and then just keep the FWotD for XP only.
I just wanted to voice how unfair and disappointing the entire system has become, in the hopes that it will be fixed by Season 8.