[Concept] Kog'Maw Update + Guinsoo's Nerf
Numbers are hard, so just focus on the general concept, I guess. It wouldn't feel complete without numbers, though, so I just kinda spitballed those.
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P: Icathian Acid
- REMOVED: Current passive.
- NEW: Kog'Maw's damaging abilities apply Icathian Acid to enemy champions. The acid eats its way through the target's defenses over 1.5 seconds, after which the target takes 10% increased damage from Kog'Maw for 4 seconds.
- Enemies recently afflicted by Icathian Acid become immune to it for a short time.
Q: Caustic Spittle
- Cost increased to 40 / 45 / 50 / 55 / 60 Mana.
- No longer reduces the target's resistances.
- Passive bonus Attack Speed reduced to 15% at all ranks.
- NEW: Damaging an enemy champion with Caustic Spittle increases the passive bonus Attack Speed to 30 / 45 / 60 / 75 / 90% for 4 seconds.
W: Bio-Arcane Barrage
- Cooldown now starts on expiry instead of on cast.
- Cooldown reduced to 16 / 15.5 / 15 / 14.5 / 14 seconds.
- Mana cost removed.
- Duration reduced to 7 seconds.
- Bonus Magic Damage changed to 3 / 4 / 5 / 6 / 7% (+1% per 50 Bonus AD) (+1% per 100 AP) of Target's Current Health
- NEW: Damaging an enemy champion with Caustic Spittle or Living Artillery reduces Bio-Arcane Barrage's cooldown by 1 second.
E: Void Ooze
- AP ratio increased to 70%.
R: Living Artillery
- AP ratio increased to 30%.
- NEW: Refreshes the duration of active Icathian Acid on enemy champions struck.
The general idea is to get Kog'Maw using all his abilities to continue melting enemies, reminiscent of how Trinity Force Kog worked before his rework the first time.
Also some AP ratios back for those people who like AP Kog.
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Guinsoo's Rageblade
- Guinsoo's Rage now only deals 33% on-hit damage for ranged champions.
Urgot's W proves this is possible, so why not?