Gameplay Concept: Solo Carry

Reksee·11/25/2018, 4:36:31 PM·1 votes·604 views

Disclaimer: I do not play solo carries and I am not that familiar with them. I don't play any of the champions classified as solo carries so this concept may be incomplete or just outright wrong, if so, please tell me why! Disclaimer 2: Usually I would put something like this in Concepts and Creations however this is a purely gameplay conept. After the actual concepts I will explain why I chose the skills and passive.

Passive: Upon killing an enemy champion, gain 35% attack speed for 2 seconds

.When 3 or more enemy champions enter a radius of 700, gain 10% increased attack damage and ability power

Q:increase range of next basic attack y 100/125/150/175/200 units and deal an additional 40/60/80/100/120+(30% attack damage)+(40% ability power) damage. This will affect towers. And it is an auto attack reset. cooldown: 8/7.25/6.5/5.75/5

w: Creates a tether on a target champion. This tether does multiple things

. Enemy champion takes 5/6/7/8/10%+(2% per 100 ability power)more damage from all sources .Creates a zone 450 units away from target champion. You cannot be knocked out of this zone, and the enemy cannot dash out of the zone. The zone will move when the tethered champion moves. If you walk 500 units from affected champion the zone will expire. The zone will last 3/3.5/4/4.5/5 seconds. cooldown: 25/23/22/20/17 cast range:450

e: slams ground with weapon dealing 80/110/140/170/200+(50% attack damage)+(65% ability power) magic damage. This deals 10% more damage to minions. cooldown: 10/9/8/7/6 range:100 AoE radius:150

R: Conjures a barrier that absorbs 750/1000/1250+(100% attack damage)+(125% ability power) damage. While the barrier is there, gain immunity to slows, stuns, silences, roots, and disarms. The barrier lasts for 7/8/10 seconds if it is not destroyed. While the barrier is active also gain an additional 45/50/60% movement speed towards enemies marked by w. cooldown: 90/80/70

First I will quickly explain the w since it is the weirdest ability. You cannot be knocked out of the zone by enemies. Enemy cannot dash out of zone. Enemy can run out of tether and break it. You can run out of tether and break it. If you have any other questions about this (I'm sure there will be a few) please comment them!

Q: I put this in to allow for an attack reset, a split push tool, and a way to attack people more easily in the tether.

e: This is a waveclear tiool, and your main source of damage if you are going with ability power.

R: This is to make sure you are not cc chained as easily and not instantly killed when going into a team fight.

Passive: First part is similar to Varus passive, I put this here so you would have an additional tool in a team fight, and to reward players for going in, as it expires quickly.

Second part is for large scale teamfights, so you can deal more damage.

Please comment any questions and answer the pole

0 Comments