Exploring Diana on the Other Side of the Moon

Stacona·3/4/2018, 4:27:51 AM·1 votes·157 views

DISCLAIMER: This is a fun post, it is not an official rework of any kind so you do not need to freak out, just something fan created. Here I am going to take Diana and create a 'what-if' scenario, make an ability kit that is not that we know what she is now, but her general theme is still intact.


Basic Attack Range: 150 units Attack Speed: 0.694 +3% per level Movement: 340 units per second


Moonsilver Blade (Passive): Diana deals 10 - 45 (+20%AP) bonus magic damage in an area for her basic attacks and apply a stack of Moonlight for 2.5 seconds, Moonlight reveals the target. Targets that receive three stacks of Moonlight consumes all Moonlight and deals 20 - 90 (+40%AP) additional magic damage.

Crescent Strike (Q): Cooldown: 5/4.25/3.5/2.75/2 seconds; Cost: 40 mana; Range: 900 units Diana unleashes a bolt of lunar energy that travels in an arc from her right to the target location, struck enemies are dealt 40/55/70/85/100(+40%AP) magic damage and apply two stacks of Moonlight.

Pale Cascade (W): Cooldown: 10 seconds; Cost: 40/50/60/70/80 mana; Range: 150 units Passive: Whenever Diana applies three stacks of Moonlight against the same target then 20/30/40/50/60% of Pale Cascade's cooldown is refunded

Active: Diana shields herself for 60/80/100/120/140(+60%AP) shield for 2.5 seconds and creates three spheres that orbit her, detonating against enemies on contact, dealing 10/15/20/25/30(+10%AP) magic damage in an area and applying one stack of Moonlight per sphere.

Lunar Rush (E): Cooldown: 24/22/20/18/16 seconds; Cost: 50/60/70/80/90 mana; Range: 800 units Diana dashes to the target enemy, slowing it down by 30/45/60/75/90% for 2 seconds. If the target had Moonlight on it then all Moonlight is consumed and refunds Lunar Rush's cooldown.

Moonfall (R): Cooldown: 140/90/40 seconds; Cost: 100 mana; Range: 600 units Diana draws in all enemies to her location and deals 200/250/300(+70%AP) magic damage.


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