Petition to remove Sated Devourer and return its prior status until it is BALANCED.

Pretty Dhizi·7/10/2015, 5:33:03 AM·191 votes·17,563 views

Just something I'm wanting to get out, but these constant introductions of items that damage the gameplay for others, both in ranked, and normal matches, are just really starting to get a little out of hand. Sated Devourer in its current state should've never been removed from the PBE, Riot should've learned their mistake with its prior item. Currently, the Sated Devourer is...Let's be honest, making certain champions far more destructive than they should be -- Udyr, Yi, Shyvana, Jax, Nocturne, and quite a few others. For all that I can imagine, Sated Devourer should've been kept in the PBE for another cycle to make sure it was actually HEALTHY..It is not, at all. For a Yi to be able to do 400 true damage in a second? Jax to land 2 empowered strikes in one second? The list does generally go on. But this item brings a lot of issues. With the ban-limit set to 3, a large portion of champions that can abuse the item are still left remaining, even when 6 bans can occur..There are a lot of choices a player can make -- you can't always ban those 6 sole champions forever.

But the issue is, Sated in its current state is so unbelievably broken, there is no reason NOT to abuse it and use it ranked play for a free win. It's literally freelo in a sense. The passive it provides gives a small range of champions full control and unlimited dominance in almost all situations. Most tend to couple it with Blade of the Ruined King for even MORE, benefit -- which further shows how quickly this item was rushed out. I participated in the PBE during the time it was introduced, and the times it was present, it was always the most unhealthy item i've seen in a year now. This item is not yet balanced, fair, nor well-placed in its current state.

I'd like to petition that Sated Devourer be reverted to its prior state, removed from the current-live patch, and returned to the PBE for further, DEEPER, more logical balancing.

So I'd just like the communities opinion. Do you Find that the item Sated Devourer is balanced? Do you think it should be reverted to its prior state until it is balanced properly? Or do you think it's healthy, and that it is completely fair and appropriate to be used in its current state?

If you vote, please explain why and what you voted for!

P.S. -- If you vote the 'Why? Devourer is Healthy.' option without explaining why, I/the community will assume you're a Jax/Yi/Udyr freelo padder who doesn't want the OP item taken away even though it's destructive to gameplay.

261 Comments

Neo Cyrus7/10/2015, 7:05:27 AM22 votes

Trust me when I tell you that they do NOT listen to PBE feedback at all. That's why shit like this gets through every fucking time.

KVbqbFsC8e7/10/2015, 6:56:53 AM16 votes

I voted yes. This shouldn't even be a question.

Packun Flower7/10/2015, 5:33:19 AM13 votes

Signed. This item should have never ever been allowed to hit live server.

Rogue of Time7/10/2015, 8:30:44 AM10 votes

This item basically pushes champs that were previously not very viable (on-hit Diana, Phoenix Udyr, etc.) into a viable state in terms of competitive builds, but it unfortunately takes characters that were already viable (Xin Zhao, Shyvana, Master Yi, Kayle) and pushes them to ridiculously overpowered states with ONE item. Combine it with the fact that it stacks with Blade of the Ruined King's on-hit effect and it basically makes the game unplayable for anyone going against an on-hit champ without using an on-hit champ themselves. I'm hoping to never see a Vayne carrying a Blade of the Ruined King and a Sated Devourer down bot lane anytime soon!

EDIT: A better way to help the characters that are not viable is to simply push them to viability by adjusting their on-hit effect to make them a lot better. For example, making Diana's passive or Udyr's Phoenix proc after every two hits once they hit a certain rank or hit a certain level. That would limit early game power so they're not unbalanced but keep the characters that are already competitive balanced. On-hit champs need help to be viable at this moment, but this is not the way to do it.

Eldem7/10/2015, 8:05:22 AM10 votes

I think moronic polls like this and other threads calling for champs or items to be deleted or nerfed into the stone age is exactly why Riot should not listen to this forum and rarely to its community. Everyone here claims to want diversity and bitched about the meta. But as soon as something that comes out which is new, buffs a previously lackluster play style, or forces you to adapt how you play the whole community bitches and moans and claims for instant nerfs or removal.

Personally I feel anyone who says the phrases remove, or toxic game play should lose any ability to put forth input.

Lt Streko7/10/2015, 12:18:36 PM10 votes

I can't even enjoy league anymore because of sated. I'm actually putting the game down until it's removed/fixed.

Immp7/10/2015, 4:20:24 PM6 votes

I said no, because they are tweaking all the jungle items, and I am sick of seeing item 3709item 3717item 3721item 3725 on everyone, the jungle needs some diversity. But really it is not like riot will change this item because of this thread. Like be logical. But nice idea and I do think the item needs a slight nerf.

Crossette7/10/2015, 8:47:11 AM5 votes

Vayne procs her W once every 2 basic attacks.

That's fucking stupid.

Brightnite7/10/2015, 8:54:58 PM4 votes

I voted no, if they never see the item work with the majority of players how are they gonna know if its balanced or not? statistics generally works better when you have a higher pool of numbers. Once they see how it affects it they will balance it accordingly. Sure right now that a lot of people use it SD could seem broken but... what matters is how it does once people counter it. I honestly think it could bring a healthier array of gameplay forcing people to do things they never do like early aggressive wards, counter jungling, things of the sort. Instead of the game always being the same laning phase > gank > do this do that > group > win type of deal.

Hissael7/10/2015, 11:24:19 PM4 votes

It's not broken, it is completely out of this world. This item is the most frustrating item I've seen in a while. It's just stupid, and needs to be reworked immediately.

M Schumacher7/10/2015, 4:13:43 PM3 votes

We told Riot it was broken when it was first put on the PBE. What did they do? Ignore feedback like they ALWAYS do.

HotN1ps7/27/2015, 7:50:48 PM3 votes

Voted Yes

I've been on too many teams that out scaled, out played, and took all our primary objectives; only to have an opponent get "sated" and faceroll roll our entire team without even trying. I'm personally not bothering with soloque until Riot, fixes it or just takes it out completely. Doesn't seem to matter how far ahead you are either. No amount of Attack speed reduction seems to help.

Hitchhiker0077/10/2015, 8:59:47 PM3 votes

This situation is just like Feral Flare all over again. The deep problem that Feral Flare and Devourer have in common (despite it's promotion of unhealthy team mechanics, i.e. farming the jungle constantly without minding for your team) is that it severely lacks counter-play. Devourer is supposed to be used by auto-attacking junglers, but I'm not sure that Riot expected all the consequences of the mechanics that are involved with it. It is a problem that urgently needs to be fixed.

starly1357/16/2015, 11:39:23 PM2 votes

There's a lot of interesting interactions with this, but I don't think any of them are healthy... You see Vayne and Vi building it now as it procs their respective w's in 2 hits, particularly with these two as they both have an auto attack reset meaning they can do a chunk of your HP with no risk and no counter but the time it takes to fire off the attacks. However these two don't scale well with the stats, partially why it isn't healthy, as their just going for the unique effect rather than a calculated build that requires thought and counter play. Jax however is the problem as he already scaled okay with the old enchantment, but now after he hits off his first ultamate passive proc he can then proc it every 2 auto's, which is extremely quick to get and extra 220(+) due to his build and kit giving him high attack speed and an auto reset.

Maybe I'm just being whiny but I don't believe this item is healthy for the game.

PantyCraze8/1/2015, 2:02:49 AM2 votes

I completely agree.. The whole point of this season was to make the jungle more diverse.. it started off that way and now its like there is only one way to jung anymore.. you can only build sated devourer or you lose...

Pretty Dhizi7/27/2015, 8:29:51 PM2 votes

We've reached over 650 votes, 412 for sending it back for balancing..Still no red.

Pretty Dhizi8/1/2015, 9:11:58 AM2 votes

Bump. Should I mention this jungle item killed most jungle diversity straight-up, too?

LadyRenly7/11/2015, 5:23:38 AM1 votes

It is balanced. Yes, I may have just gotten my first ever pentakill, but the fact remains: Every match I play, I pray to God my team doesn't feed hard, because my presence will be nonexistant the first while