What if we removed or heightened the ramp up cap of turrets?

Tychusfindlay919·12/15/2016, 8:53:06 PM·1 votes·222 views

They're perfectly fine early game, but a lot of people have beef with their mid-late game and the diving shenanigans that happens.

I'd reckon that turrets shouldn't be so punishing on the first or second shot, so ideas like making turrets deal true damage or straight later game damage buffs to turrets doesn't make too much sense to me.

A lot of people complain about mid-late game sloppy dives where a tanky individual and his team fucks up a dive so hard but turrets are useless and don't do anything when the tank tanks like 5-6 or more shots.

Removing or increasing the ramp up cap fixes the issue of turrets not punishing sloppy dives mid-late game by:

#1 keeping the early game exactly the same

#2 Rewarding coordinated dives where the diving team successfully minimizes turret shooting time

#3 Punishing reckless dives late game where it's a clown fiesta under the turret and some meatbag is taking 10 or whatever turret shots and not caring about it

Just a thought that I haven't heard from anywhere yet.

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