Hextech Gunblade and Deathfire Grasp

CritDoge·1/28/2018, 10:16:56 AM·3 votes·802 views

So. Riot's original logic for removing the original Deathfire Gasp was "We did not want to give AP assassins another point and click nuke."

Enter Hextech Gunblade, which gives 80 AP (which is MORE than Rylai's Crystal Scepter), and gives AP assassins (Akali, LeBlanc) another point and click nuke that not only has fairly high base damage (253 at level 18, which is basically another basic ability's worth of base damage), it has a 30% AP scaling on it as well. Deathfire Grasp did 15% of a target's maximum health, but on anyone with less than 1687 health, just the BASE damage of Hextech Gunblade's active does more than 15% of their maximum health, to say nothing of the scaling on this.

All this is on top of the fact that the active SLOWS, and the item itself passively heals for 15% OF ALL DAMAGE DONE.

So...where was the logic in keeping this item? Even mages that do not benefit from AD (See: LeBlanc) seem to be building it, not because it is the end all be all item, but because THEY LITERALLY DO NOT FUNCTION WITHOUT IT. However, this is just leading to other champions being able to abuse the item because they were never designed to build it. However, the 80 AP on it is just too high to actually make it unattractive to people besides those who use both the AD and AP.

A parallel to be drawn to this is Guinsoo's Rageblade, which you don't see people without both AD and AP ratios building (except maybe Vayne sometimes but that literally never happens anymore).

So, shouldn't there be steps taken to prevent abuse cases and restrict the item to people who you MEANT to build it? Either that or remove it altogether and buff the affected champions, since Riot really hates spell vamp apparently (RIP Will of the Ancients) and giving another point and click nuke to champions (RIP Deathfire Touch).

5 Comments

Capt Ahmad4/15/2018, 1:33:16 PM1 votes

I agree with everything, and I'm seriously surprised that your post was OVERLOOKED!! O_O?

JustaNewb4/15/2018, 1:41:55 PM1 votes

Well, Gunblade originally had flat damage that didn't scale with AP (it's active). I think that buff to it was to make up for the absolute stripping of all Spellvamp, to give it caster appeal.

That and they didn't think it through. Gunblade was always powerful.

Grift984/15/2018, 4:33:39 PM1 votes

Gunblade is a bit strong unfortunately due to balancing issues some champions cannot function without gunblade. also it isn't built on every mage like DFG was

Automated Riven4/15/2018, 4:43:01 PM1 votes

That was not the reasoning. The reasoning for DFG being changed and then later removed, was because it was intended to allow mages to deal damage to tanks. And all it was good at or used for was bursting down Squishies. And it was so damn good at it that they had to remove it.

You also completely ignore that beyond that 15% max health damage all further magic damage against that target was amplified by 20%

KlydeFrog4/15/2018, 4:49:29 PM1 votes

I dunno gunblade on Vlad with ravenous Hunter =good times. Same as on morde