" Mordekaiser Needs A Rework "

LifeCyclesTWA·5/16/2015, 7:45:40 PM·2 votes·2,469 views

I see this often. And honestly, I need opinions. If you downvote, please say why.

Riot already said they will not be giving him CC or Mobility.

So, with that in mind, I have a few questions for the playerbase:

  1. What could Mordekaiser possibly gain from a rework? Riot has no intentions of giving him CC or Mobility, and rightfully so. His combination of offense and defense is unmatched, however so is his lack of utility.

  2. Why does he need a rework? Mordekaiser, much like Garen and Darius, will rarely if ever see competitive play. This is due to their lack of gapclosers and mobility. A rework will not suddenly change this fact, so why rework him? He will always have no gap closer, CC, mobility, etc... That is Riot's intention. And awesome, I love Mordekaiser.

  3. How do you build Mordekaiser? I believe that one of the issues Mordekaiser is running into is the playerbase itself that is so obsessed with building him glass-cannon. Mordekaiser has a .4 AP Ratio on his Q and a .6 AP Ratio on his E. Why build him with so much AP when his ratios are so excruciatingly low?

And also now...

  1. What do you believe Mordekaiser's role is? A lot of people seem to believe he is a mage/burst mage of some sort when in fact his burst is shit compared to true burst mages. Annie for example has a .85 AP Ratio on her Q and a .8 AP Ratio on her W. Compare this to Mord's .4 ratio on his Q and .6 on his E, and Annie benefits 65% more from AP compared to Mord, and that is not even including ultimates. Mordekaiser is an AP Bruiser. If you build him glass cannon you are doing it wrong.

35 Comments

The Yetii Rider5/16/2015, 7:50:13 PM4 votes

The problem is that right now Mord seems to be mostly pointless. He's a Mage with low burst, low utility and no cc. In that sense, he seems to be a sustained Mage who is entirely reliant on the bonus damage he gets with his ghost (which he needs to kill to get) to function properly.

So why play him over Annie?

GHelmet5/16/2015, 8:20:10 PM3 votes

Mord is a great Champs. Yes he may not be use as a champs in competitive play but he can really break Top lane depending your Elo. Having him top over mid give you better minion clear and only a way to get ganked. He is also really powerfull if well used vs 2 enemy but everything is in the rush over your first item, Will of the ancient. // Exemple: you are top at level 7 with another top level 7 and you got ganked by a level 5. as you got vs 2. you got your will at this moment and as you burst them you will completely boost your armot into top with EWQ combo. dropping your ult on the JG and here you are fighting 2 vs 1 cause their jg is your slave. // You need to know that he can push lane really fast so its a pro/con at the same time. Warding with him is essential. Other point, Dont focus on kill. As you will became better with mord you should be the highest cs player of the game. Without kill he will feel feeded as you play him, even more if you are fed. Use your TP to pressure push all lanes.

Mord Rework, don't think so. And his last tweeks really helped him.

X8ViEhkPS05/16/2015, 7:51:12 PM3 votes

Well Riot has also stated that when they rework Mordekaiser they "will have to go hard" on it. Pretty sure when they rework him they only thing they said they would keep is his ult.

Meep Man5/26/2015, 10:45:52 PM2 votes

Mordekaiser, Garen, and Darius have a spot in competitive. Im legit surprised Darius hasn't seen play recently.

Decrous5/16/2015, 9:36:09 PM2 votes

If they reworked him then I would just hope his E was the same... with slilghtly longer range. That and making the ghost portion of his ultimate not be cleanse-able (cleanse/Qss would remove the dot but if they die while its on him then you still get the ghost) (basically i don't like his q or w :P but what do I know)

LAM1810/16/2017, 1:26:06 AM1 votes

What I liked about Morde was his passive combined with full spell vamp items. It made him almost invincible. Now all spell vamp items have been removed from the game so it doesn't work anymore, but I feel his shield generation mechanics that allowed him to thrive in the middle of the fight while still having decent damage as an ap tank was his true identity and what made me main him.

In my opinion, the rework they made on him destroyed his kit and sent him in the wrong direction. All of his kit before the rework was built with his passive at the core, trying to maximize the shield generation. I agree that before his rework the scales were too high because you could build full ap and destroy someone with two E. But my play style with him was different, I tried to build him as an ap tank with spell vamp that grinded his opponents down while building his passive shield to survive. I also liked the flexibility that his w gave him to build that shield and how it gave him resistances that made him more like an iron man.

Now his passive is just a side thing that few people playing him care about. His Q is a stand alone ability that any champion could have in his kit, it is by no means original and above everything else it does broken damage. His w now gives him bonus experience when he is around other allies which contrasts sharply with his lore and takes him even further away from his original playstyle. His e got an ad scaling and its ap scaling was toned down to justify forcefully making him into a melee adc, and to top it off his ult now can steal a dragon's soul, which is original but broken as hell.

I can understand why Riot does not want to build cc into his kit because of how it was thought out, but if they wanted to respect his kit and make it fit the lore then they shouldn't have changed it with the mind of changing the current conception of the meta, they should have made another champion for that purpose and then remade his kit while keeping his overall concept in mind.

I made a topic on the subject writing a few ideas that could have made a good Mordekaiser rework in my opinion. If you guys are interested here is the link: https://boards.na.leagueoflegends.com/en/c/gameplay-balance/uFEA8AaF-ideas-for-a-good-mordekaiser-rework

Rand0mH3r0X5/16/2015, 8:47:29 PM1 votes

If I remember right, they're not trying to give Mordekaiser anything by reworking him. They're making it so that he can't dominate the game the way that he does. Dominating a game with good skill is another reason that Riot consider's reworks.

KoKoboto5/24/2015, 12:54:09 AM1 votes
  1. How do you build Mordekaiser? I believe that one of the issues Mordekaiser is running into is the playerbase itself that is so obsessed with building him glass-cannon. Mordekaiser has a .4 AP Ratio on his Q and a .6 AP Ratio on his E. Why build him with so much AP when his ratios are so excruciatingly low?

  2. What do you believe Mordekaiser's role is? A lot of people seem to believe he is a mage/burst mage of some sort when in fact his burst is shit compared to true burst mages. Annie for example has a .85 AP Ratio on her Q and a .8 AP Ratio on her W. Compare this to Mord's .4 ratio on his Q and .6 on his E, and Annie benefits 65% more from AP compared to Mord, and that is not even including ultimates. Mordekaiser is an AP Bruiser. If you build him glass cannon you are doing it wrong.

Yeah you build him glass cannon cause he has no fking CC which is required of a more bruiser, fighter build, its either you do damage or you fking walk around doing nothing dumbfk. Thats why he could use a rework cause he either builds damage and sucks like you described, or he builds tank and doesn't do anything

Xonra5/26/2015, 11:30:32 PM1 votes

Morde needs a rework, but not an overhaul to his kit as much as some completely new abilities in place of a few, or at least change how they work.

Here is my reasoning:

Iron Man(passive): This is a neat idea, and it worked a few years ago, partially because of the fact his shield built up faster with minions, but changed to barely impact use against minions, and work mostly against champions. This crippled his shield passive immensely, and certain items being removed and changed over the years, with no changes to how his passive interacts with items and his own abilities.

  • I think his passive is interesting enough for him to stay, but perhaps some sort of change that works with ability use and not primarily damage only.

Mace of Spades(Q): I've never liked this to be honest, as this is takes his interesting "tank" mage vibe (at least aesthetically now), and randomly forced him to be even closer range than his short range abilities already were. Not bad completely, but I think something closer to hitting an area and the aoe (very small aoe) did damage in a not far from melee range range, compared to hitting something in melee and it sort of breaking. Just think this would be a QoL change.

Creeping Death(W): I don't like this at all. This seems like an outdated ability now, especially given the rest of his kit. This seems like a tank specific ability with a bit of a sunfire cape-esque feel. Seeing as you can't really do the tankish thing on him for years now, this ability doesn't feel like it fits in his kit anymore. I think I would prefer something that simply buffed his passive shield over this, and remove the casting on allies and minions part out completely.

I think his E and R are honestly pretty good and fairly theme fitting. His Q and W need some big tweaks, and his passive needs a little work to make it less clunky, but he needs changes.

Ambu8/27/2015, 1:02:28 AM1 votes

I am here to say that , Mord definly needs to rework!,wtf, his Q's third attack deals 929 damge to nasutil? It breaks the balance through the champions! Specialy in the rank, people just first pick Mord now , this is just crazy ! i just wana say WTFizz