Just like Cass, you haven't learned with Sona.

Sona FemBoy·9/6/2016, 5:00:45 AM·4 votes·470 views

Sure she is doing "fine" now, but there's nothing exciting about a champion who is purely designed to get more passive power as the game goes on. Didn't we learn this with Cass? And now you have applied this principle to a support champion - a role designed to be influential in the early game, the phase of the game that is most influential.

The result of this Sona rework is useless, doesn't address any of her core issues, and she is worthless in protecting her ADC until she reaches her broken URF mode late game. Her 'oppressive' poke in lane was never truly oppressive beyond an ELO that understood just how predictable and binary how patterns were. (i.e She moves forward, you move back or trade. Call your jungler for free double kill.) With the nerfed Q damage, the only reason to be in lane is to make sure you collect all your Spellthief charges. This is a rather sad state of affairs for Sona, Riot, and balance in general.

Come on even Soraka now, a kit designed to disengage and heal, can outpoke Sona in lane and never oom doing it. Who thought it was OK to make her Q damage, slow, allow free 2 AAs, and heal back whatever damage if they decide to return your trade? every ~3 secs

As I type this post, my adc is 0-2 6 mins in because I can't even throw a bubble or a tornado or a silence field to help her. My only recourse is run away immediately so I don't feed, too..this is not okay, Riot.

3 Comments

Erockandroll9/6/2016, 5:11:00 AM4 votes
  1. Unlike Cass, Sona Really doesn't play an obnoxious mini game, that dictates how she scales. That's the part that ruined Cass.

  2. She's designed to be more powerful in the later game, compared to most of her counterparts. But even then I never find her useless.

  3. She has a heal, a shield, and a MS boost. That's plenty of help for your ADC. (Unless your ADC keeps getting caught, but you can never help an idiot.)

  4. As a Main, I have absolutely no problem playing her. And I feast of the tears of the enemies who bitch about her Shields being too strong or too frequent.

Oleandervine9/6/2016, 5:17:45 AM4 votes

Sona's base power isn't gated or utterly reliant on her late game escalation like the abomination that was Aspect of the Serpent Cassiopeia. Sona can function at full capacity at every stage of the game with her heals, poke, and speed; the increased CDR as she hits her ult milestones only add to her capabilities - her power was not stripped away like Cassiopeia's and then slowly given back to her as the game progressed. The comparison between the two kit designs is not even like comparing apples to oranges, it's like comparing apples to pinecones; there are just too many differences to even call them similar.

Linna Excel9/6/2016, 5:05:16 AM1 votes

I think riot was trying to correct a mistake. In her first mini-rework, riot took spamability out of her spells. That left her with too little to do during team fights. Riot's intention was to let sona do more in the late game. I also think they were trying to fix an issue she's had for a while where she's been powerful, but no one really noticed or felt her power while playing her despite the win rate. The only way you knew she was good back then was because the winrate on a 3rd party website said she was.