we can improve Nocturne if we did couple of small things
First one, is gaining sight on anyone who's either inside of your ult range, or close to your ult range.
i find noc's ult very similar to TF's, except you relay too much on wards and ally's Vision
Second one, i feel nocturne's a champion that should have a bleed statue, sorta like Talon's Q, while also leaving a Trail of blood. why? because it fits him so much theme wise AND gameplay wise.
and mostly because noc has Fallen off the grid, like seriously, when was the last time you saw nocturne in a game? (beside this week, he's free to play)
i can't help but notice the blood on his shoulder, And most of his quotes are something like "Drip drop, the sound of blood" and "Help is not coming.." and "bring me more flesh bag to slice up" kinda indicates noc's NEED to kill, after all he is a nightmare with a Giant blades in his hand.
his passive AoE attack, should Cause bleed for 3 seconds, and doing 30/40/50/60/70/.. (Basically +10 Damage for every level) all the way to 210 at level 18 + (100% AD) Physical Damage
(now before you go all out on me, numbers are subject to change, i never gave much math to it, i just went with what was reasonable at the time of me writing this)
ALSO, if this sounded a bit overboard, we could always make the bleed effects happen on a single Target Damage, because you know, the AoE would be useless in a 1v1 Situation, if his passive only hit 1 Target, it Causes bleed.
Reason why i chose 100% AD, is because noc needs to build AS over AD, and not to fall off really hard lategame. because it happens, late game nocturne is a much of a bruiser than an Assassin lategame.
so? what do you guys think? please give feedback, Thanks in advance!