I reworked the runes for fun and to quench my boredom...

jocomotion·9/29/2019, 4:08:42 PM·2 votes·2,402 views

And I ended up having a lot of fun actually changing them up, as well as coming up with new keystones for sorcery, resolve, and inspiration. Here's the link right here, I sadly don't have time to create new artwork for new keystones, but I figured I'd at least post this and go over my goals for the rework.

https://1drv.ms/w/s!AnLLSYl_p6nlpgzgND8LOykXCa0G?e=8kJFge

All squares marked in red signify a nerf, yellow is simply a balance change, and green is a buff. Blue just means a rune was moved for a specific reason The actual changes are on the first square and any reasoning behind the changes are on the second square.

Goals:

  1. Make a lot of unused runes more accessible to a wider variety of champions Unflinching, Grasp, guardian, Press the attack, predator, approach velocity, Water walking, absolute focus, nullifying orb, font of life, Hexflash, and Overheal, and hail of blades all fit this category.
  1. Make some runes less accessible for certain champions Triumph, Aftershock, and glacial augment where the only ones here
  2. Arrange the runes in a way that makes sense this means some minor runes where moved to other rune sets and some runes where paired up with others. For example, Inspiration's Futures market, stopwatch, and magical footwear are all in one category labeled "market magic". this makes it so players aren't just trying to stack a bunch of free gold and items all at the same time.
  3. Give rune tree's with only three keystones a fourth keystone, and one that's distinctly different from the other three TL:DR I gave a sustain rune for resolve that allows champions to better survive in heavy poke match ups in exchange for all in potential, I gave sorcery a rune that rewards consistent spell damage but not instant combo burst, and I gave inspiration a rune that gives you two extra special item slots.

1 Comments

Smyrage9/29/2019, 6:58:45 PM1 votes

These are pretty nice. But keep in mind that Domination tree is for bursty champions, not just assasssins. And Sorcery needs to be more usable for e.g Marksmen, because from all 3 damage oriented trees (Precision, Domination, Sorcery), Sorcery is really tied to certain casters.