Why are Tanks Overrewarded in this Game?
Tl;DR: Why do tanks get to have ridiculous HP pools, defensive stats, hard CC, and beyond impactful damage? I DON'T HAVE AN ANSWER SEASON 7 IS A NIGHTMARE.
So I've been playing video games for an eternity, and one thing that has always been an RPG mainstay is the basic separation of powers that goes into classes and character types - i.e. damage carries do damage but are squishy and vulnerable, tanks are defensive and don't do much damage but have a lot of utility, etc. I suppose there are hybrid classes out there too, and not everything is this cut and dry, but I would like to think that the overwhelming majority of games I have played have had this as a core concept behind their character development.
So why in the heck is League of Legends the only game to actually give characters options to build tanky AF and still do crap tons of damage with those same items? Like, a Jax with one AD item and a bunch of bruiser tank items shouldn't be able to 3 shot a 3K HP character, I don't care how fed that dude is. With comparable item amounts and CS, that dude shouldn't be able to literally three shot me with a bunch of tank items just because he's Jax.
Now, to me, this seems brutally unfair - that Riot should time and again buff the heck out of tanks so that the game becomes actually unbearable, and reward them endlessly for being huge damage soakers and CC bots with free extra damage either in the form of base stats, or bizarre items like Titanic Hydra that say, "Sure, you can have a ridiculous HP pool AND a bucket of damage, have fun!" And to add insult to injury, there are basically no champs that are true "tank-shredders" in this meta because Riot's nerfed all of them to smithereens.
All this being said, I wonder how on earth anybody in Riot's balance team is still employed. How on earth do you manage to ruin a perfectly good game, turning it into the least balanced piece of poppycock out there, and still keep your job? MORE QUESTIONS I CANNOT ANSWER. Discuss.