Snowballing vs Strategy, Defense vs Offense

PickIe Rickkk·3/26/2018, 8:27:23 PM·4 votes·530 views

#Reasonably, Defense should be easier to do than offense. Similar to a defensive bonus on allot of games like Risk or RPG (unless of course League is no longer a strategy game) A defensive bonus is Flat and Constant.

The attacker can still win, but they have to be either

A) Have momentum B) Use Divide and Conquer strategy C) Being able to overpower the defensive bonus**

A) Includes pushing leftover resources from the previous attack, on an attack while the defensive side is recovering

B) Includes Split pushing, getting picks, going for Neutral Objectives in an effort to go to Option C

C) Includes having straight up more power than the (defending side + defensive bonus), which can happen by being farther ahead in gold or by dividing their forces onto other sides of the battlefield.

Those 3 are very basic and give the defensive side opportunity for counter attacks and strategy. What currently happens now is you just get rolled down mid and the game is unrecoverable by 8 minutes.


Currently, the problem I see is that the defensive bonus is not strong enough, due to the fact that the attacker can push in very early into the game and take objectives while not having that much power, They may have more power relative to the defending team, but the defensive bonus should be able to hold them through until both sides have sizable power.

An Example for how |early game - mid game| should look

City has +5 defense and is garrisoned with +2 A barbarian tribe with the power of +4 comes along Barbarian tribe has 2x the power that the defending units have, but the defensive bonus is too strong so they must wait until they have a sizable force to attack a city Barbarian tribe comes back with +10 and the defending city only has a power of +4 10 > 9, attacker wins with +1 remaining, attack is not strong enough to carry on to the next objective, retreat is made defense makes recuperation while accommodating for lost ground


Currently, the defensive bonus is more like a +1 and negligible relative to the importance of the objective it's defending.

2 Comments

Pupel3/26/2018, 10:20:02 PM1 votes

I think you make some interesting points and while I agree that this seems reasonable what Riot have said is they much more favor aggression being the better option. When defense out performs offence you end up with a stalemate where both teams refuse to aggress until a advantage has somehow been made. This create slow and low action games which are not fun to watch and most find not fun to play. By making aggression the stronger option both teams will right out of the bat clash to gain the advantage that will lead to them being able to snowball the game. This does however have the disadvantage if games are to hard to end then you have a long drawn out bleeding where you are waiting for 10 minutes to lose the game. For instance if you have a terrible lvl 1 and you get clean aced people lost motivation to keep playing because of how hard it is to come back once you are at a disadvantage.