Crippling design flaw in Jhin's Curtain Call
OK, I just ran into this major problem with Jhin's ult in my last game: if you aim down towards the bottom-right corner of the screen, the fixed camera will leave quite a large slice of Curtain Call's target zone obscured by the minimap. I failed to kill Veigar in that last game because he ran down behind the minimap and, despite the area he was in still being visible to my team, I was basically shooting blind.
If activating the ult already zooms you out to a fixed angle, why can't it also make the minimap transparent (so you can still see champion icons moving around, but can also see actual champions running behind it) for its duration? Or at the very least, don't lock the camera after zooming up so we can scroll to see what's under the minimap, at least a bit.