A Challenge to the Theory that the new Rune System Is More Diverse
At first, the way you presented the new system, it seemed like there would be a lot of options, making it more diverse than the current mastery + rune system. But then I started thinking about how your divvying up the new runes into different branches and removing old runes entirely. You talked about how people just stacked 9 of the same type of mark / glyph / etc. But, in the new system, even if you give the equivalent of 9 marks of greater Attack Speed, you're still heavily limiting the diversity. This is because when you put the 9-stack rune into a tree, we have to use other runes from that tree to make our build. Currently, we can choose any 9-stack of marks to match with any 9-stack of glyphs, etc (and we don't have to make all 9 the same, lots of ppl like to run 10% worth of cdr at 18 glyphs matched with something else). But, my point is that you're narrowing the possibilities of what we can do with a champion, since even though we have the freedom to mix and match trees, it doesn't compare to being able to do the equivalent of matching runes from any tree. This bothers me, because I do a lot of unconventional things, not because they are more powerful builds, but because they give unexpected bonuses at unexpected times. These 'surprise' effects often turn, not just a trade, but a kill into my favor. I thoroughly enjoy those moments of, "How did you not die?!" Or, "who puts heal on Veigar?" just after I used it while kiting low health waiting on cooldown for q to finish. When you limit the possibilities, you limit the amount of surprises that can exist, and simplify the game in a way that makes it more cookie-cutter and less customizable. This takes away some of the feeling of creating a champ rather than just playing one.