I believe that you should get punished for playing bad.

PonTacôs·10/26/2016, 8:04:03 PM·5 votes·1,386 views

Just realised the title sounds like i want to get players banned or something for playing bad but that's not the case.

I have never understood the concept behind some abiltities/passives or even items in this game.

Passives. Take KogMaw passive as an example, in a lot of cases the battles of who's dying and who's not in the botlane are very close so let's say that you're playing Kog'Maw and dies to their Lucian which survives with 15-20% hp but then you kill him with your passive. at this state you already failed because you died first, so why would you still get rewarded for dying (playing bad).

Aatrox ,Anivia and Zac has wierd passives aswell. you die = playing bad but still you can get away with it without giving the enemy anything, Aatrox is probably worst since you cant kill his "passive form" i'm not saying it makes them broken or OP champions i'm just saying that it's a unfair ingame mechanic to have.

Abiltities. Tryndamere and Kayle have similar ultimates. the thing is without this sort of ultimate both of them would be pretty much useless champions but that doesn't keep them from being unfair, you "kill" tryndamere but he ults so at this moment he basicly already lost his hp bar because he played bad most likely, but still get's a few extra seconds to kill you and if he does he survives. Same thing goes for Kayle which can be worse since she can use it on allies, so let's say the enemy team got a really fed adc that just destroys your team in matter of seconds if you dont get rid of him/her. So your teams Zed goes for the adc which gets ulted by kayle cant die and this is legit unoutplayable, it's completely impossible for the Zed to win at this point which is unfair aswell since it gives their adc the opportunity to not have to care at all about being cautious and becomes allowed to make huge mistakes without getting punished for it. And yes, Tryndamere and Kayle would most likely be useless even if they got new updated ultis because the ones they have are needed for their kit, but this is why they shouldn't have gotten their abilities from the whole beginning they shouldn't have been made from the start. they would need complete reworks to actually be relevant.

Irelia is the only champion that i have in mind that have this type of passive to her ability and this triggers me everytime i face irelia in toplane. It is her E the only thing i can think off when i read this """ACTIVE: Irelia pierces the target enemy, dealing them magic damage and slowing them by 60% for a short duration. IF HER CURRENT HEALTH IS EQUAL TO OR LESS THAN HER TARGET'S SHE STUNS THEM INSTEAD.""" is that if you're playing bad and losing trades against your lane opponent you will get the upperhand next time because you will stun them. I mean, i would litterly feel better about this ability if it stunned me everytime she used E.

Finally we're here

Item.(s)

item 3026 So guardian angel, the item that let's you die just to get back to life. some people might argue that this is a fair item since everyone can buy it. But let's say you're in the losing team and then suddenly their adc and toplaner appears with an guardian angel at this point you almost have to kill 7 enemies, and the game is next to impossible to win because of this item that let's them make a mistake but still get away with it.

This was all from me this time, might come back and cry some more next year. would be fun to see if someone agrees or disagrees with me so leave a comment summoner 6

28 Comments

Dorans Shuriken10/26/2016, 8:05:45 PM2 votes

[slayer-pantheon-popcorn]

Mecha MaIphite10/26/2016, 8:10:54 PM2 votes

Death passives do not necessarily reward you for dying, nor does abusing a death passive make you "bad" because you died.

Anivia, Aatrox, Zac, Guardian Angel, these do not reward you for dying. They're just a safety net that goes away after one death. Logically, you'd want to keep that net, so you still have a strong incentive to stay alive.

Karthus or Sion passive arguably do reward you for dying, in very specific circumstances. However, this doesn't mean it rewards bad play; a Sion or a Karthus dying at an inopportune moment could make their passives useless. However, a good Karthus or Sion will understand how to use the death passive, and perhaps die in the middle of the enemy team, to make full use of them. This is not bad play. If anything, these death passives add another element of strategy to a champion.

As for Irelia's E . . . okay, she can go fuck herself.

Tenth Leper10/26/2016, 8:29:27 PM2 votes

I can kind of sort of barely understand in the case of kogmaw/sion/karthus (though you aught to account for their retribution damage beforehand or once you were low enough the passive was going to kill you if you killed them YOU had lost) but in the other cases this is simply a matter of you being baited.

Particularly you pointed out kyle ult allowing adcs to "make huge mistakes", but assuming (and it is not always the case) the adc was planning on/reacting to the invulnerability better than your team then the daring moves are not huge mistakes at all but the appropriate response. The huge mistake would be failure to take advantage of the damage immunity by playing the same as you would without it.

Brutalitops0110/26/2016, 8:21:21 PM1 votes

Irelia's E is her outplay mechanic. It means that, unless you've already traded with her and you came out on top, she can't use her Q to dash to you because it will make her E no longer stun. It doesn't reward bad play, it allows her to outplay and punish her opponent's mistakes a lot better. Go and watch some Gbay99 on YouTube, you'll see what I'm talking about. It isn't inherently a bad or toxic mechanic, it's an outplay tool, no different from Yasuo's Wind Wall or Zed being able to swap places with his shadows. Here, go watch this video by Jeremy with Gbay there talking about the likely changes in a future rework for Irelia. Gbay talks a lot about how Irelia's Q is the best-designed ability on her kit, giving her some outplay stuff with the resets if it kills the enemy. The W, E, R, and passive all have some design problems.

SithesisLord10/27/2016, 12:52:07 AM1 votes

And yes, Tryndamere and Kayle would most likely be useless even if they got new updated ultis because the ones they have are needed for their kit, but this is why they shouldn't have gotten their abilities from the whole beginning they shouldn't have been made from the start. they would need complete reworks to actually be relevant.

Come to think of it, if Riot actually went for gameplay/thematic balance in Kayle's rework, her ult would most definitely stay, otherwise, it would bring along massive buffs, if their intention is to keep her as a solo lane marksman like Quinn, of course.

AdeBug10/26/2016, 8:38:55 PM1 votes

About kog, that is his passive, if you replace that passive with another one, then it prolly wouldn't be the case of them dying first. But imagine the jg and support are there too and low, it could turn into a triple. Dying first doesn't mean anything if you trade 1 for 1, with ignite or deathfire or some other shit. It's called a fair trade.

Same for the others, replacing their passives or ultimates would make em stronger in other areas, weaker in some. It's just what they are atm, part of their kit. If u think something is unfair or OP, try playing it, see their shortcomings (1 being you can mistime trynd's and Kayle's ult, btw; it's about making choices), maybe learn to appreciate those champs more after seeing they're not as easy as they look. And if they are, by all means main them and go pro.

And once those passives are down, they are forced to play safe cus they're vulnerable, so you're free to engage.

zrWQMdGHtY10/26/2016, 8:10:51 PM1 votes

You should get banned for suggesting that people should get banned... Why? Cuz why not?

Chalizard10/26/2016, 8:43:07 PM1 votes

Irelia is actually great example but rest of them are questionable imo. Anyway nice Point.