Aatrox 7.7 changes form someone that wants to main Aatrox again.
Currently
has the highest playrate he had since release at almost 2%, but is at average 43% winrate in Top, Jungle is even worse.
I have played about 15 games of him so far, and I think his main problem is the damage output is really bad in comparrison to his peers, especially since as the Aatrox have been saying for years, he plays like a worse Tryndemere (at with the passive window, he is even worse). Since the passive is never consistent, he feels now like a much weaker
. He needs more damage if he is going to succeed up in Top or successfuly gank form the Jungle and get rewarded for landing the Q. His whole kit in general feels weaker outside of his Q and E, and I hope these small number changes would help get him going, or at least let people learn how to use him before you bring him down (if he ends up overtuned). I doubt that would be necessary looking at other similar champions numbers, but I may be wrong.
Recommended Buffs:
All up for discussion*
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Hellbent = Increase of 10% bonus AS per level, now 30% / 40% / 50% / 60% Bonus Attack Speed (at levels 1, 6, 11, 16) while Hellbent is active, as well as now draining over 5 seconds from 4 seconds. Now resets on Epic Monsters. This is to not only give Aatrox a little more compensation for actually successfully getting Hellbent and keeping it going, aswell as giving more time in team fights where it is essential to switch targets or get back on people after being CC'ed as the front line drain tank. The epic monster reset is to help the Aatrox junglers that have been playing him faithfully forever.
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Dark Flight = Increase AD ratio to 120% from 110%, for similar output when compared to most other Q abilities on other Bruisers, but it still being harder to hit and has a longer CD, example
or
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W [Toggle]:
1.** Increase Blood Thirst healing by 15 health at all ranks, now 45 / 60 / 75 / 90 / 105 (+5% missing health) on-hit.**
2.** Blood Price now costs 30 health, and now deals (+100% bonus AD from 75% bonus AD) on-hit. Also for consistency, on-hit damage now works with lifesteal.** It is called Blood PRICE for a reason, and I think this change will result in Aatrox spending a lot more health, but that is why the heal was also increased slightly. This where most of his damage has and will come from, so its a trade with the health cost versus more scaling damage.
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Blades of Torment = No longer costs 30 health. Now on Blood PRICE. Aatrox will be spending far more health in trades or fights, but with the damage and slight heal buff, It will be better for him over all.
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Massacre = Aatrox is now ghosted and is granted 10% / 15% / 20% bonus movement speed when moving toward enemy champions for the duration (he's freakin flying after all!). This would be to allow Aatrox to stick to targets, to you know, MASSACRE people. This buff maybe not necessary, so over all not needed probably. Even more than before, Aatrox's R feels like a pure burst, plus steroid, like a never offering much unless Hellbent is active, which is fine for now.
Love to hear all of your thoughts! Aatrox wasn't a very good champion before, and these changes are to help get him back some power, with more build diversity and compensation for the passive no longer being consistent. I don't see these changes making Aatrox broken generally more than other Divers in his class, but even if it did skyrocket his winrate outside of Gold and below, he could just be nerfed down again if the numbers are too high. Aatrox mains diserve after all these years atleast one patch of true MASSACREing!