Capture The Flag (A Realistic, Fair Version)

soupaman·10/30/2016, 4:57:46 PM·1 votes·462 views

Simple Concept. Capture the flag able to be played on any map. the main idea is to capture the other team's Nexus and and bring the "flag" back to your own nexus. the flag has "weight" (brings in the concept of tenacity so that tanks can be viable).

this is designed to be allowed on any map, with any champion.

  • You don't have constant vision of the flag, but have a 1 second delay on the mini map of where the flag could be.

  • Builds are normal, obviously add items to help with carrying the flag for individual players who are fed, but also have more aura items to help your around you either move faster, have more regen, or more cooldowns.

  • Game rules are the same, field of vision is the same, and deaths are the same.

  • Recall has to be bought. 500 gold

  • We bring back the all great and mighty revive, but remove teleport (obviously).

  • TF, Ryze, Shen, and Tahm are allowed, but their cooldowns for their ults are DRASTICALLY increased.

  • Income sources are the same, but the waves of minions are stagnant (one wave of minions per 30 seconds will spawn, but only from one team. so each teams minion waves will spawn every 60 seconds.)

  • Turrets are neutral, however they only grant vision to all players (meaning they just provide vision, but they can be destroyed for gold and rebuilt.) destroying turrets provides 2% tenacity for that individual player (or team (thats more up to the devs)).

  • All jungle buffs are the same except golems (give more turret damage).

  • Wards are more expensive (yellows are 300 but last for 7 minutes and take 5 hits to destroy. pinks are 450, but last for 10 minutes and are invulnerable. maximum of 5 yellows and 1 pink per player.)

  • Trinkets are the similar. Yellows are wards that last 60 seconds, Red grants the ability to disable enemy pinks for 1 minute, blue grants vision of a specific player for 30 seconds.

  • Dragon Buff provides 2% tenacity.

  • Baron buff grants 1 teleport.

these are the basic ideas and concepts. feel free to add :)

2 Comments

cope moment10/30/2016, 5:02:03 PM2 votes

sounds good, but would the baron buff basically have one entire team teleport to the enemy base? also, kled ult would need changes, as he'd be able to chase down flag bearers