Let's talk about Balance

Julius Evola·2/3/2015, 6:53:21 PM·2 votes·854 views
http://imgur.com/setB8N5

I know almost everyone works extremely hard at Riot and you are all very passionate about your game. Although like the conceptual and directional changes you've made in recent seasons, I think you need to seriously revisit balance if you want to remove toxicity from the game. I've never seen champions get over 55% winrate intill this season. Other developers such as Blizzard, hotfix these kind of imbalances. Ahri's winrate has continued to climb as she is a no risk assassin, with one of the longest stuns in the game, with the same ridiculously high base dmg. So, you've basically created a mobile AP carry, which has assassin damage, assassin mobility, and the longest CC in the game. Which effectively makes her the best of every role, except ADC/DPS.

When you create champs with such LONG CC, you need to realize the toxicity involved in this mechanic. Champs like Morgana can miss her skillshot all game, and then hit 1 bind and end the game. The toxicity is never higher than getting caught in a chain of Morg + Ahri Binds/stuns. It promotes running up mid and hopeing the other team is split enough or lucky enough to catch someone lagging. This momentary packet-loss can simply end the game due to the long duration and risk-free spells like Morgana Bind and Ahri Charm.

The second problem with these long/low risk CC abilities is that they promote a lack of diversity in game-play and they allow players with very low champion pools to climb the ladder with 1 champion and effectively have their ELO inflated by running down mid when they are mad and praying for a bind to land. With no risk, and a chance to win the game.

I am sure nerfs to Ahri will be had in the near future, but I would ask you to pay attention to the CC duration and risk/reward when designing champions. The long CC abilities promote toxicity on both teams.

There is also no counterplay to an Ahri with ultimate. Let that sink in for analysis.

I would also like to point out that an alternative to "nerfing" champions can be buffing the lower champions. You have multiple champs siting at a 42% winrate. Positive changes are viewed more positively overall by the community than "nerfs" negative changes.

I believe balance is key to promoting fun and competitive environments. +-2% should be the goal gentlemen. Thank you.

18 Comments

disregardable2/3/2015, 7:04:20 PM1 votes

If you're having trouble with Morg's bind, you can always just get item 3222- it's a total throw away item late game, but its active is invaluable until you need to fill the spot. Ahri's charm can also work on it, but the real problem with Ahri is that most of her damage is going to happen in 2 seconds anyway.

Dyonas2/3/2015, 7:54:33 PM1 votes

I like that you use the win rate to show something but ignore the fact that Malzahar is on there at 53.85% as the 4th highest win rate yet he never sees higher level play.

Ahri is already scheduled for nerfs but that Malzahar... so OP man! Better nerf him too just in case.

LaserDeathBlade2/3/2015, 8:00:08 PM1 votes

Don't expect GD to realize it's always been the face-roll champs that are OP

Competitive play makes up less than 0.01% of games, yet thats all we mention in 'balance' discussions.

Katarina has been destroying solo-queue (aka 99.9%+ of games) for god knows how long, but yeah let's go ahead and get Lee nerfed again.

Deathtenfold2/3/2015, 8:02:36 PM1 votes

Meanwhile, They tell us win rates don't matter.

Jefftiffy2/3/2015, 8:08:19 PM1 votes

You really think other dev's react instantly to stuff like this? Wargaming in World of Tanks has let tanks sit at 55% WRs for awhile because they want so see how the game plays out until they deem they need to step in. Right now I can't tell if its Ahri being strong or if there's a bug or if its people not adjusting. I personally hate how hard she is to kill now, but I don't want to just say gut Ahri straight away.

Fizz is not Fish2/3/2015, 8:25:40 PM1 votes

If you say that before patch 5.2,________.

SmokingPuffin2/4/2015, 9:35:19 PM1 votes

I've never seen champions get over 55% winrate intill this season.

I believe it has happened in every season. I know Rammus got there last season.

When you create champs with such LONG CC, you need to realize the toxicity involved in this mechanic. Champs like Morgana can miss her skillshot all game, and then hit 1 bind and end the game. The toxicity is never higher than getting caught in a chain of Morg + Ahri Binds/stuns. It promotes running up mid and hopeing the other team is split enough or lucky enough to catch someone lagging. This momentary packet-loss can simply end the game due to the long duration and risk-free spells like Morgana Bind and Ahri Charm.

Ahri isn't OP because of anything to do with charm. In fact, that button got nerfed pretty hard in this rework. 2 second skillshot CC is a pretty normal mechanic in this game.

I am sure nerfs to Ahri will be had in the near future, but I would ask you to pay attention to the CC duration and risk/reward when designing champions. The long CC abilities promote toxicity on both teams.

Riot has been consistently nerfing long CC durations over time.

I would also like to point out that an alternative to "nerfing" champions can be buffing the lower champions. You have multiple champs siting at a 42% winrate. Positive changes are viewed more positively overall by the community than "nerfs" negative changes.

Riot buffs champions constantly. Most patches have about an equal number of champions buffed or nerfed.

As to buffs being more positively viewed than nerfs, I can't agree. Look at how much of this post you've spent talking about Ahri buffs. Good balance is positively viewed, bad balance is negatively viewed.

I believe balance is key to promoting fun and competitive environments. +-2% should be the goal gentlemen.

Win rate is a poor proxy for balance. The most important thing the top level win rate tells you is "how easy is this champion to play?" For example, Heimerdinger isn't good, but he's #2 in win rate right now because his kit is pretty autopilot. Meanwhile, Zed is quite good, but his win rate is south of 47% because he's mechanically challenging to play.

Surely you're not advocating for Heimer nerfs, right?