Twisted Treeline 3v3s Support Items and Masterys

Rethromono·3/16/2019, 3:42:23 AM·1 votes·2,312 views

I think it would be worth while to look into disabling support items in 3v3s, in my opinion and from what I hear from people that aren't the people doing it, the funneling strategy is really bad for the game mode and in general not fun to play against ( and I assume not fun for the person funneling/support but they are in it for the quick LP so I doubt they care.) Also it would be nice to get masterys in 3v3 ranked.

6 Comments

Daddy Ants3/16/2019, 11:24:44 AM1 votes

No to Mastery in 3v3.

Getting an S in 3v3 is a lot easier than 5v5 and is not a display of skill or mastery on the champion.

I am a strong believer that Mastery 6 and 7 tokens should be obtained only from Summoner's Rift.

https://i.gyazo.com/2d5d8caef53d6ed38d14f391fdbb9388.png

A score like that on Summoner's Rift on that champion.... You'd be lucky to get a B.

** If you're good enough on your champion that you deserve Mastery 7 then go and earn it in the proper game mode (SR) not the gimmick game modes **

metamilo3/20/2019, 5:37:56 AM1 votes

I am a Twisted Treeline main and I strongly disagree. In fact, I believe it is essential to the balance of the mode because it allows champion archetypes such as ADC's and Supports to be viable. Without hyper meta there would be only bruisers and mages which would be way worse. Many people enjoy the hyper meta because they are ADC/Support players and don't enjoy bruisers or mages.

These complaints typically come from people who are new to the map or low ranked and don't yet understand how to play against it. Hyper meta is a scaling strat so if you don't understand how to capitalize on your early game it will run you over, just like a scaling comp on SR.

It's a viable alternate strat that adds diversity to the mode. Asking to remove it is like asking to remove Teleport from SR because split push comps aren't fun to play against.

The problem with the mastery system is that it doesn't actually reflect mastery on a champion. An Iron IV scrub can easily get mastery 7 because they're playing against other Iron players. Trying to protect the exclusivity of master 6-7 is a meaningless crusade and I wouldn't be surprised if the whole system gets scraped for something better in the near future. It just feels really bad as a TT main when I have to grind a mode I don't like in order to show I've 'mastered' a champion.