I am a Twisted Treeline main and I strongly disagree. In fact, I believe it is essential to the balance of the mode because it allows champion archetypes such as ADC's and Supports to be viable. Without hyper meta there would be only bruisers and mages which would be way worse. Many people enjoy the hyper meta because they are ADC/Support players and don't enjoy bruisers or mages.
These complaints typically come from people who are new to the map or low ranked and don't yet understand how to play against it. Hyper meta is a scaling strat so if you don't understand how to capitalize on your early game it will run you over, just like a scaling comp on SR.
It's a viable alternate strat that adds diversity to the mode. Asking to remove it is like asking to remove Teleport from SR because split push comps aren't fun to play against.
The problem with the mastery system is that it doesn't actually reflect mastery on a champion. An Iron IV scrub can easily get mastery 7 because they're playing against other Iron players. Trying to protect the exclusivity of master 6-7 is a meaningless crusade and I wouldn't be surprised if the whole system gets scraped for something better in the near future. It just feels really bad as a TT main when I have to grind a mode I don't like in order to show I've 'mastered' a champion.