Twisted Treeline 3v3s Support Items and Masterys

Rethromono··1 votes·2,312 views

I think it would be worth while to look into disabling support items in 3v3s, in my opinion and from what I hear from people that aren't the people doing it, the funneling strategy is really bad for the game mode and in general not fun to play against ( and I assume not fun for the person funneling/support but they are in it for the quick LP so I doubt they care.) Also it would be nice to get masterys in 3v3 ranked.

6 Comments

Daddy Ants1 votes

No to Mastery in 3v3.

Getting an S in 3v3 is a lot easier than 5v5 and is not a display of skill or mastery on the champion.

I am a strong believer that Mastery 6 and 7 tokens should be obtained only from Summoner's Rift.

https://i.gyazo.com/2d5d8caef53d6ed38d14f391fdbb9388.png

A score like that on Summoner's Rift on that champion.... You'd be lucky to get a B.

** If you're good enough on your champion that you deserve Mastery 7 then go and earn it in the proper game mode (SR) not the gimmick game modes **

Lovelle3 votes

3v3 has been around just as long as SR. How is it a gimmick mode?

Rethromono2 votes

I agree with Lovelle Twisted Treeline is as much as a gimmick as Summoners Rift, but I do agree it's easier to get higher ranks but it's also easy to do so in normals or doing well in an off role as a champion who isn't played frequently. What they should do is artificially set an average standard for all champions then have it increase when others perform better than average constantly. Most players don't even consider mastery as a thing of skill and rather just the person played the champion a bunch, it's not like it would effect someone elses gameplay or experience. It just gives Twisted Treeline players something more to even out the gameplay experience between the gamemodes.

Worst Kench NA4 votes

{quoted}

No to Mastery in 3v3.

Getting an S in 3v3 is a lot easier than 5v5 and is not a display of skill or mastery on the champion.

I am a strong believer that Mastery 6 and 7 tokens should be obtained only from Summoner's Rift.

https://i.gyazo.com/2d5d8caef53d6ed38d14f391fdbb9388.png

A score like that on Summoner's Rift on that champion.... You'd be lucky to get a B.

** If you're good enough on your champion that you deserve Mastery 7 then go and earn it in the proper game mode (SR) not the gimmick game modes **

I hate SR. I play 3v3 because the community is more tight knit and individual performance is much more important. There's nothing I hate more than playing SR, playing terribly and still winning because I got carried. Not saying that that can't happen in 3v3, I just prefer it because what you do as an individual is going to matter more because there's less people on your team. I've always thought that solo/duo queuing 5v5 has not been at all conducive to that type of gamemode. Why should I, unless I am able to get four other friends, be forced to grind out solo games in a mode that isn't fun to queue solo just for mastery 6/7?

There might not be a lot of us, but there's enough 3v3 players that we shouldn't just be outright ignored. Anyone that's been in the game long enough knows that mastery is not indicative of skill whatsoever - rather, it's a metric of how much you play a champion. As long as you just play okay enough, you're bound to get an occasional S just because of how matchmaking works. I've got a good deal of mastery 6-7s and I'm Bronze 4. Why should they be gated by what gamemode we play then?

metamilo1 votes

I am a Twisted Treeline main and I strongly disagree. In fact, I believe it is essential to the balance of the mode because it allows champion archetypes such as ADC's and Supports to be viable. Without hyper meta there would be only bruisers and mages which would be way worse. Many people enjoy the hyper meta because they are ADC/Support players and don't enjoy bruisers or mages.

These complaints typically come from people who are new to the map or low ranked and don't yet understand how to play against it. Hyper meta is a scaling strat so if you don't understand how to capitalize on your early game it will run you over, just like a scaling comp on SR.

It's a viable alternate strat that adds diversity to the mode. Asking to remove it is like asking to remove Teleport from SR because split push comps aren't fun to play against.

The problem with the mastery system is that it doesn't actually reflect mastery on a champion. An Iron IV scrub can easily get mastery 7 because they're playing against other Iron players. Trying to protect the exclusivity of master 6-7 is a meaningless crusade and I wouldn't be surprised if the whole system gets scraped for something better in the near future. It just feels really bad as a TT main when I have to grind a mode I don't like in order to show I've 'mastered' a champion.

Rethromono1 votes

The funneling meta was hot patched and sorted out in SR because it ruined the game, I've played and enjoyed 3v3 for a long time and before the funneling meta a lot more champions were viable and you could enjoy the mode even in solo queue as long as you out played your opponent. Now if a duo freeelo cheese squad want to, they can pick up funneling hyper carry with no risk which defies the whole purpose of hyper carries being risky. It also forces you to go to the same strat or stick with the extremely strong 3v3 champions if not your only option is to hope the enemy playing the funnel has a mind of an ape to win. If the options is to not disable support items and as to keep people who go adc support top happy then that's fine, but then they would need to have jungle be nerfed or split gold if two champions are close by and or make the need for jungle items even greater. Because even if you kill them early you can't be constantly following around denying them as you need to aquire gold and exp yourself, unless you are a 3 man with good coordination you will lose 99% of the time, because the scaling xp and gold gets you levels and items above just for pveing with funneling. The champions that are played in the funnel strat have been viable and even strong in 3s before... Taric, Braum, Lulu, Yi, Vayne, Lucian even some more ADCs that are used for funneling, it hasn't opened up diversity. It's actually shutting down solo queue players and other champions that don't scale hard or relatively fast enough to even defend against the ridiculously fast scaling that is almost every champion that can end the game on their own normally when they are fed.

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