Could we change basic attack animations to not scale with attack speed?

Gnart Even Close·2/11/2017, 6:12:20 AM·1 votes·1,039 views

This would make a huge difference, especially early game when basic attacks are the clunkiest. It would make the game feel a lot smoother to play, and would make it easier to learn how to kite. In addition, basic attack slows make it very difficult to kite by making the basic attack animations longer. This is a massive issue when trying to deal with the likes of Fiora and Malphite. Removing this interaction would make playing against them feel smoother.

Of course it would be a buff to a ton of champions early and would probably nerf champions who use attack speed slows, but it's not that fair a mechanic to completely throw off somebody's kiting because of an attack speed slow that they probably won't even realize is affecting the length of the basic attack animations. This mechanic feels like a relic of earlier versions of the game that haven't been removed like creep block or RNG crits. I've never seen anyone talk about it before, but I truly believe that removing this mechanic would remove some of the frustration of dealing with certain champs as well as generally make the game smoother and more fun to play.

Edit: To clarify, I am saying to have attack speed not affect the animation, but keep attack speed acting as CDR for basic attacks.

Edit 2: For those of you who don't know the intricacies of basic attacks, I'll explain as briefly as possible. Attack speed reduces the hidden basic attack timer (the basic attack's cooldown). The basic attack cooldown is equal to 1/Attack speed. There are three parts to a basic attack animation: the windup, the projectile being thrown or the damage colliding, and the ending animation. Orbwalking/stutterstepping/kiting works by cancelling the remained of the basic attack animation after the projectile is thrown or the damage goes through (depending on basic attack type). The speed of the basic attack animation scales with attack speed; the more attack speed you have, the faster the animation is. What I'm proposing is to have a fixed animation speed rather than one scaling with attack speed, while not changing the way the internal basic attack timer works.

11 Comments

Paroe2/11/2017, 6:17:57 AM3 votes

I dont understand how this would work. Attack speed is litteraly how fast you can attack, and an important game mechanic.

Do you want attack speed to be like crit and just kind of passively increase your attack damage by a modifier...? Not that that would be a bad thing; it would be very interesting as a champion mechanic but i dont see it working as a sweeping change in a game as established as riot dude arena.

Matake2/11/2017, 6:47:49 AM1 votes

So auto attacks deal laser damage? LAZERS PLS RITO