Dynamic Queue was Riot's way of trying to reintroduce Strategy to League, and Clash is it's prodigy.

ModAcademy Kayn·11/14/2019, 8:02:39 PM·31 votes·11,744 views

Before the rest of what I wish to say, I'm not blind to the flaws that Dynamic Queue had. Solos were abused (I was one of them), integrity was all over the place, animals were boosted, frankly it was the Wild West for ranked. Combined with the bad communication on Riot's part, their earnest effort was met with too many mistakes, unfulfilled promises, and yeah, in a couple of cases, some lies.

That said, those who ignore history are doomed to repeat it, and in this case, I want to tackle an issue that I see being talked about.

That Strategy is dead in League.

As from what I've seen, and you lovely folk are free to add in other reasons that I may have missed, but the complaints about there being no strategy I've seen stem around, well, mainly it being because of damage. The issue that people die too quick, teamfights don't last long enough, everything is a oneshot fiesta. But... that isn't strategy. Don't get me wrong, there is certainly an aspect of strategy in fights, but by far and large, that area is determined by Skill, not strategy.


To go further in depth, how you fight, from my opinion, is largely skill instead of strategy. Skill is the fulfillment of your own ability, your task, your job. In many cases, positioning, front line, back line, those are formations in a fight, but being able to execute and use these formations dwell purely down to skill alone. So, if that's the case, what is strategy, you lovingly, condescending asshole Kayn?

Well first off, I love you too, but we can cuddle infront of the fire later, I'm busy. Secondly, Strategy is not how you fight fights, but it's how fights start. How they begin, where they take place, how you avoid them, etc. In the past, this has taken past in certain comps but that's honestly base level. Siege comps, split push comps, Protect that carry comps, but all those have died out. Why? Because we've gotten better.

While team composition is still important, nowadays we favor more balanced team layouts than specialized ones. Why? Because Carries learned to kite, junglers learned better jungle rotations and gank patterns, we've learned lane pressure, minion wave manipulation, Skill has overrided a need for team comp strategy, because at the end of the day:

#Strategy is a crutch.

Strategy is how the armies of old and modern overwhelm superior forces. We've starved out invincible strongholds, massacred the cavalry of Roman armies to devour their infantry, lead fucking WAR ELEPHANTS to intimidate and panic enemy soldiers. We've lobbed cows with catapults for petes sake! Strategy from then to now has always been about winning before a battle has even started, or more importantly, how to win from behind. When you have shittier soldiers, strategy is what wins battles!

And you know what Strategy isn't? It isn't a bunch of people fighting together, but separate. If you want strategy, you need people willing to listen, and you need people willing to lead. And I think most of can agree, it's far rarer to find cooperative teammates than it is to find someone willing to tell you to shove your keyboard up your ass. When we need strategy the most, people are calling for FF@15, or calling out Jung diff.

The reason why snowball games happen so much, is not because of damage, but because the winning team doesn't need strategy. They already have the better players, or their early game rotation by jungler netted them a lead, negating the need for a strategy outside of basic map rotation and warding. It's the inability to work together and create strategy that I think really loses teams games. And despite all it's faults, this is what Dynamic Queue tried to fix.


Yes, that's right, he finally got to the title of the post, let's give him a round of applause. I enjoy my flowery writing thank you. But enough of me, let's talk Dynamic. Dynamic Queue tried to bring League back to what it was always meant to be: A Team game. The existence of Solo Queue Ranked is almost an oxymoron to the idea of a team game, and entirely befits the importance of skill over strategy. You may have a team, but at the end of the day, the only person you can rely on not being bad is: You.

So how do you reintroduce strategy? Simple. You remove the randomness of people you can't rely on. You bring in your friends, your acquaintances, that guy who carried you 15 games ago, and who you played with for like 4 more, but then you never talked to again. You bring people who you can talk and be comfortable with, and you talk, listen, and discuss just what everyone should do. So that sounds fine and all, so what's the hook up?

Well, they didn't go all the way. We have 4 mans, 2 and 3 mans, 2 2 mans and 1 man, all you really did was introduce a slightly more awkward hook up of people than a double blind date. Combined with the fact that there was a large degree of different skill level differences that could make these comps, and that such a system was inserted back into a non-changed Ranked structure to accommodate it, we got the famous boosted animals.


Which is why, as my time grows shorter at work before i must leave (Christ I have too much free time, why do they not block the internet??), I bring us to our conclusion.

#Clash

Oh baby, there it is. 5 short letters but all the difference between Skill and Strategy. I'm hoping that Clash succeeds where Dynamic has failed. In giving an actual environment Rot in hell Flex Que for people to put Strategy back to use. Zero randos for teammates, a completely new system unattached to normal skill levels.

So, was this post juts a vaguely hidden "Can't wait for Clash post?" Yes, but also no. My point here, is that there really hasn't ever been any strategy in League, not in Solo Queue. It's an environment that far pushes individual skill over coordination, which is why quite commonly people feel the need to be the one to carry their team. To be the carry, instead of the team player.

24 Comments

CaptainAntiHeroz11/14/2019, 8:10:03 PM10 votes

man this means i need friends lmao XD

but yeah the meta is as I would title it "Who has the most CC and Burst Meta" although I've seen some people who would probably argue its "whoever has the most of the new op champs wins meta"

Tokishi11/15/2019, 12:38:58 AM6 votes

True, I'd say the biggest issue ranked has right now is getting 4 other teammates that will play the game from start to finish. People rage quit so easily after giving first blood, losing a drag, getting ganked, their tower taken etc. What's worse is that instead of going afk, they usually just run it down. The ranked experience feels so shitty these days, I really hope next season improves it.

rollz311/15/2019, 12:05:29 AM5 votes

Clash isn't going to fix the problem of the current meta where it might as well be "face roll your keyboard until you or the enemy dies" playing with friends/ randoms that carried you is the equivalent of putting a bandied on a gaping wound that is already starting to rot. Balance might as well be "What is OP in Esports that we need to fix?" seeing as they completely butchered tahm because of esports alone when in casual he was barley picked.

I would argue that nerfing mage itemization and armor pen would help with some of the damage problems (possibly even introducing new mage items so that we don't see the same 5 items bought by every mage/assassin each game) and all it really takes is one person to louse everything up and it doesn't even have to be on purpose and come backs might as well be non existent with how 90% of games are decided on who gets kills in the first 10 min.

Riot, for lack of better words, needs to swallow their pride and admit they completely screwed the pooch on balancing their game and would probably have to do massive nerfs/reverts to fix the issues they caused.

But we both know they won't, they'll plug their ears and say "everything is fine" while the push out skin after skin and slobber over all that esports money while the causal player base might as well not exist.

Riot has shown they don't care or respect their player base given the radio silence and lack of self awareness which can be clearly seen in their two steps back-one step forward mentality and season 10's proposed changes aren't changing my mind a bit (also if that XP change does happen they might as well just delete bot lane and summoner's rift and make ARAM is only mode)

Scárlét Phóenix11/15/2019, 4:25:55 AM5 votes

Surprised Academy Kayn didn't talk about Positional Queue. but here is my take.. why even Positional Queue Failed.. and Why Ranked became a Hot Mess..

Why Positional Queue Failed.

  • Auto Filled no one cared
  • People Auto Filled wanted to climb in their preferred role instead of playing the autofilled role that they got to try their best and learn something ..
  • People Do not like trying to play a role they suck at, an try playing simple champions they gets Auto Filled in..

After Revert of Positional Queue

  • I'm Support Main, Fill secondary.. Couldn't climb playing support anymore went back to playing Carries like I was playing while Overseas playing on 150 Ping in EUW Server where I hit Gold
  • My Friend Top Lane Main, Support Secondary That Friend is Illaoi Main started in Silver 1 , still Silver 1 To this day.. Difference is when he played Top he was in Mid Gold Games and he was the only Silver Player When he played Support all the players were Silver

While climbing solo Q I was Gold 3 or 2 in this game.. on enemy team There was 2 Bronze Players on enemy team in their Promotion Series for Silver.. an I basically got a Free Irelia Mastery 7 Token cause I was Climbing Solo Q as Top, Mid, and ADC but mostly Top Lane.

I like what is this Matchmaking in Ranked, I had to double check if it was a Normal Game I was like what the hell is this..

The revert of Positional Queue has made bit of a mess in my opinion

What strikes more interesting is What is academy Kayn's stance on Smurf Accounts in General..

To me it creates imaginary elo.

Morticianjohn11/15/2019, 5:47:40 AM5 votes

Every game should have voice chat. Pings, etc... and in game communication do not replicate a full team on voicecomms.

I shouldn't have to use discord or queue up with 5 friends to have voice chat it should just always be there. That is how the game should be played

HeeroTX11/15/2019, 10:14:08 PM3 votes

I disagree with your core theory.

The reality is that strategy "fails" in current league because Riot decided to coddle players that don't want to play utility. (which, to be fair is the vast majority of players) The original design was that you have a litany of champions and some provide damage and others provide something that ISN'T damage (be it tankiness, or cc, or whatever). The original META is based on the theory that having a good "blend" of options is the best thing and having 5 damage dealers will normally lose because the flexible team can deal with you.

The STRATEGY comes from properly deploying your resources in the optimal way. The way things were, most support mains would probably climb simply by dint of being a scarce resource that provides an optimal return and low elo would be littered with people that just want to play carries simply because many would consistently be teamed with people that don't want to play other roles and consistently have less than ideal comps.

The core problem here for Riot as a BUSINESS is many people would probably just leave rather than adjust their play-style. If you have 10 teams and 20 guys that want to play QB, some of them should try to be a WR or RB or they won't get a team rather than saying "let's see how we do with 4 QBs". So the game has moved in a direction where non-dmg heavy champs have less influence because otherwise the small proportion of people that play those champions have out-sized influence. This is not a problem with game design, but with player choices and expectations.

The "META" doesn't mean you literally CAN'T play anything else, it just means that X selections are the strongest choice.

More than the above (which I think is a huge problem and major factor) though, the biggest reason for the loss of "strategy" is the massive cuts that have been made to vision. "Strategy" is the art of using INFORMATION to deploy your resources in the optimal manner. Without vision you are missing a LOT of information. But again, a lot of people (self included) didn't want to "waste" money on wards and/or didn't utilize vision well, so people that did had an enormous advantage, so it's been systematically reduced.

Boomer11/15/2019, 8:55:13 AM3 votes

I'm not sure you know what the word "prodigy" means.

Tusutaki11/15/2019, 11:24:07 PM3 votes

Youre right that Strategy is all but dead, but its been dead for the past ~3 seasons now. However the reason for strategy dying off isnt because players gotten better, its because the comps that was relevant either got nerfed or became obsolete by newer champions. The reason why comps existed in the first place was because at that time, champions had more of a clear and defined strengths and weaknesses. Where champions was designed more as a piece to a puzzle rather than being the whole puzzle. You were limited to what you could do and you had to figure out how to make the best out of it.

Compare to champ design back then to now. Now we have a multitude of modern champions having an absurd overloaded kit that makes the older designed obsolete. In it's attempts to make the game more "dynamic", it made the game more linear and homogeneous because of it. Which thus makes the game more about mechanics and less about strategy.

I really dont know how you came to the conclusion of Clash being an opportunity to bring back strategy with the reasons I and you yourself stated. If the Pro Scene isnt running the strats and comps of old then what makes you think Clash would?

Velzard of Koz11/15/2019, 10:59:11 PM3 votes

We've starved out invincible strongholds, massacred the cavalry of Roman armies to devour their infantry, lead fucking WAR ELEPHANTS to intimidate and panic enemy soldiers.

I fully analysed your post and understand exactly your point. WE NEED ELEPHANT RIDING CHAMPION!

Sleeping Bat11/15/2019, 11:43:26 AM2 votes

[{quoted}](name=Academy Kayn,realm=NA,application-id=3ErqAdtq,discussion-id=p7eaKpYb,comment-id=,timestamp=2019-11-14T20:02:39.630+0000)

The reason why snowball games happen so much, is not because of damage, but because the winning team doesn't need strategy. winning team doesn't need strategy.

And this must show to us that strategy in lol still exist? [zombie-brand-facepalm]

mack911211/15/2019, 12:13:24 AM2 votes

This post is very accurate while also humerous.

TheDangerousTaco11/15/2019, 2:59:18 PM2 votes

I will upvote you for the "animals were boosted" line XD

VampiricLlama11/16/2019, 9:52:45 AM2 votes

You may have a team, but at the end of the day, the only person you can rely on not being bad is: You.

The monkey in my brain:

https://i.ibb.co/x5FMyKF/power.jpg

More on topic: I'd also like to see solo/duo queue become just solo queue. That would negate the issue of boosted animals people ending up out of their depth.

Ηuawei11/17/2019, 10:34:35 AM1 votes

When people conplain about the damage meta they don't complain about strategy, but the lack of skill expression during the teamfight.

Remember when Quinn one shot you with 1000ms in Season 8? Yeah?

That's what im talking about

Worst JG Wins11/16/2019, 12:50:57 AM1 votes

TL:DR Allowing 5s to Q against Singles is dumb.

RIOT does everything possible at every possible chance to reduced strategic elements from the game. For example see what they did about gold funneling, see the repeated changes to the Jungle that force a gank heavy playstyle see the changes to Elder 2 into basically an I win button making the only valid strat in the super late game Teamfight around it.