My 2 cents to the rune update / what is good - bad / solution

nelogis·11/10/2017, 9:20:13 AM·1 votes·335 views

Hello everyone!

I'd like to tell you what I think of the rune changes.

First of all I think that Riot did a great job of replacing the old clunky rune system. Why was the system clunky you may ask? Pretty simple, 30% of the runes were actually viable and usable while 70% was just bad or troll. Or have you ever seen someone take like XP runes or Revive faster runes?

The next thing wrong with the old system was that you couldn't adapt the pages in champion select. I had 4 different rune pages for the same champion with the same offensive stats (Lethality + Flat HP or Flat armor or Scaling HP or scaling Armor). That was pretty stupid. To have 4 runes pages for the same champion so I can adapt to the enemy team comp just shouldn't be a thing.

Also that runes cost a fortune wasn't a good thing either.

Now we are here with the new rune system! The good parts of this system is that there are a lot of unique and interesting runes to toy around and play with (I personally love the Inspiration tree for that). You can change the pages in champion select and they are also free (hence why I think the BE droprate decreased).

For the offensive part you have multiple ways to go (You can still play AP Tryndamere if you want to). You can choose to have Attack speed or AP or AD on Kayle for example (Yes you can't have all 3 of them at the same time I'll give you that).

And I don't think that any rune is so fundamentally broken that it couldn't be fixed with a simple number change.

BUT

There is a problem with the defensive options. The defensive tree is built so it ENHANCES defensive stats but doesn't necessarily give flat stats. The only Flat thing you get is the 5 Armor or MR wich is.... yeah... Aftershock gives you a nice boost of flat resistances but you have to have cc in your kit (aka Mordekaiser is fucked against heavy range poke early).

"But Riot did increase base devensive stats you silly goose"

Ok look, I'm playing like 95% of the time GP and do you know how important laning phase devensive stats are for GP? Yes very important GP got base armor buffed wich is helpful yes but imagine that the enemy has Vlad Top lane, Elise Jungle, Syndra Mid, Karma support and Kog ADC. In what world do you think I would have EVER picked flat armor in my runes against that comp. And do you seriously thing that 5 MR is going to do anything against Syndra.

Simple answer is no

And just because of that reason I think the runes are never going to be balanced. Because now a Zed is dealing WAY less dmg to me with the same runes than Syndra. So what are we going to nerf/buff?

Nerf the runes so Syndra's dmg is balanced but Zed'd dmg is nowhere to be seen? Nerf Syndra so she deals balanced dmg to the guys that got fat armor but no dmg to ppl that got flat MR? Buff Zed so he deals balanced dmg to ppl with flat armor buffed but nigh 1 shot guys with flar MR?

This just isn't a solution it just isn't. The problem isn't that the runes do too much dmg it's that you take too much dmg 50% of the time and you can't counter it effectively anymore.

And that's why I propose this change!

Revert only the defensive buffs on all champions and add a new menu to the champion loadout screen. This is how it works: As soon as you go into the loadout screen you get to choose 1 out of 3 choices. Flat Amor / Flat HP / Flat MR. The menu will pop up where normally the champion portraits are portrayed. Choosing one of the options lets you have a flat buff to your base stats for that particular match.

Now everyone deals the same dmg (relatively of course). Zed is going against a guy with more flat Armor and Syndra against more MR. The way it should be and the way the game was balanced around since the beginning.

When you had no armor in your runes against Talon and took a lot of dmg everyone knew that you were at fault here and not Talon being broken, right now it's not your fault because you can't do anything against it and Talon is broken 50% of the time.

Of course you can adapt these buffs to the champions individually (like range gets less than melee)

All in all the update was good on the offensive side but poorly executed defensive wise.

What do you guys think?

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