Fiora's Riposte
A certain recent post brought to my mind the long-standing issues I've have with Fiora's W, so I figured I'd make my rant/post. The TL;DR: I have three problems with the attack speed debuff on Fiora's w. First, it causing the reward paradigm of the ability to be a bit backwards. Second, it is entirely out-of-place with Fiora's theme and kit. And third, it adds a massive amount of low-visibility power to Fiora's kit.
>#Reward Paradigm
Fiora's W has a very strong reward for landing it in combat. That's true regardless of whether you block anything with it or not. I have significant issues with that. To begin with, the W has an incredibly strong primary feature- blocking all damage or CC during its duration. The entirety of the skill should be focused on that feature. Fiora should be rewarded heavily for successfully blocking, and only get a small, marginal benefit to landing the skill without blocking something. Without an attack speed debuff, that's pretty much what you would see now. It's got a pretty small amount of damage until you max it (although that number seems a little high to me too, I won't get into that), its slow is there, but not that powerful, and the cooldown is long enough to prohibit using it too much or spamming it.
Then you look at the attack speed debuff and suddenly it's quite powerful even without blocking anything. It's got a stronger attack speed debuff than Malphite's E at level 1, albeit for a shorter time. It's got higher damage. PLUS, it has the potential to block anything you throw at her and stun you... which should be its primary purpose.
The result is that it's FAR more difficult to punish Fiora for using her W without blocking something than it should be. If, as Xin Zhao, you bait out her W by canceling your third Q auto, it's pretty much impossible to dodge the W because of the ranges involved. However, you've outplayed her- you got her to not receive the main benefit of her W. As a result, you should be able to punish her incredibly hard.... but you might very well not be able to. The attack speed debuff from her W could easily cause to to accidentally cancel your Q auto again, allowing her to Q away. Or, it could cause her to be able to trade back reasonably, because you only get that single auto off before your knockup is over. There are any number of other similar scenarios where Fiora's attack speed debuff allows her to win fights that, based on the ideal reward paradigm I've outlined, she should not win.
>#Out-Of-Theme
Fiora is the Grand Duelist. She's supposed to be all about high-skill, high-risk, high-reward plays. This feeds back into the reward paradigm I was talking about; even more so than other champions, Fiora should have her power gated behind high-skill tasks. Landing the W skillshot is not a particularly high skill task. It's not free, but it's really not that difficult when engaged in combat. What's much more difficult is timing the W to block an important piece of CC.
Furthermore, what is Fiora, as a champion and an individual, doing with an attack speed debuff, at all, anywhere in her kit? Attack speed debuffs are very similar to % damage reduction in terms of their effects in teamfights and on DPS. These are things that tanks, supports, or supportive mages should have, not fighters! What does a Grand Duelist have to do with slowing down an enemy's attack speed? The other pieces of her kit fit very well into this theme, but this part simply does not.
>#Low-Visibility Power
Abilities typically have one or two effects you need to know. More complicated abilities, you might need to know three about, or rarely, four. As an example of a conditional ability, let's look at Cassiopeia's R:
- If you are facing her, you will be stunned.
- If you're facing away, you will be slowed.
- Either way, you'll take damage.
That's a very reasonable burden of knowledge to put on players for an ability, and it's intuitive enough. You're going to take damage from this, but you can prevent a stun by looking away, and instead get slowed. Let's move on to Fiora's W:
- During W, she is invulnerable and immune to CC
- If you try to CC her during W, she will stun you.
- Either way, she'll deal damage to you
- If you don't CC her, she will slow you
- If you don't CC her, she will reduce your attack speed.
It's immediately obvious when looking at this list that Fiora's W has more effects. However, it isn't obvious when interacting with the skill in game. Attack speed slows are one of the most powerful effects in the game relative to their visibility. That is, it's easy to tell how strong a stun is, or how strong damage is. But it's much more difficult to tell or appreciate how powerful that attack speed slow is. That means, when you're playing the game, you may not realize until too late that you've even been hit by an attack speed debuff.
Furthermore, it doesn't really make sense. Remember how I put it earlier with Cassiopeia's ult: "You're going to take damage from this, but you can prevent a stun by looking away, and instead get slowed." In Fiora's case it's much more convoluted: "You're going to take damage from this, but you can prevent a stun by not hitting her with CC, and instead you'll get slowed and deal less damage." Why are you dealing less damage because you played well? What?
I see very little benefit in terms of design to the presence of this attack speed debuff in Fiora's kit. Its ability to help her win fights is in my opinion misplaced, and the 'power budget' it represents should be transferred to one of her other, more high-skill, areas. I'd rather see a 2-second stun on her W if it is used correctly, or a higher damage number on her passive, or a stronger attack speed buff on her E, or... really just about anything else in her kit buffed in place of this random power.