[POLL] Should Diana be a bruiser, a tank or an assassin?

JimmynatorB·8/6/2014, 3:13:54 PM·4 votes·1,192 views

I've seen quite a bit of people on each side, so I'll have a poll here so you can decide whether you prefer one or another.

Diana has had a problem of being a mix between a bruiser and an assassin, making her have identity problems. She can't be an assassin as she has no way to escape, and she can't be a bruiser because her damage is very bursty (R - R), and she has to build damage in order to be useful. This means she needs some changes to her abilities in order to make balancing her less of a pain. I'll post here a few examples of how she could work on some of these roles:

Example Bruiser/Tank Diana kit:

Passive: Lunar Rush Diana is granted additional movement speed each time she deals magic damage to an enemy champion

Q: Crescent Strike Active: Diana unleashes a bolt of lunar energy that travels in an arc, dealing damage to all enemies and applying Moonlight to enemy champions hit by the bolt.

Passive: Enemy champions affected by Moonlight will be visible to your team. When diana deals magic damage to an enemy affected by Moonlight, the enemy will be stunned for a brief duration and the cooldown on her Q will be reduced, but the Moonlight debuff will disappear.

NOTE: The cooldown is such that you can't use it to proc Moonlight unless you proc at least another one before that. This means you can use your Q on 2 or 3 champions, proc it on one, and then use your Q again to proc the other ones.

W: Pale Cascade Active: Diana grants herself a shield based on her max health that will explode after the shield expires, dealing damage. Destroying the shield will stop the explosion.

E: Moonsilver Blade Passive: Every third attack cleaves nearby enemies, dealing additional magic damage around her. She is passively granted additional attack speed.

R: Moonfall Active: Diana launches herself to the target location, drawing in all nearby enemies in her path to her final location, dealing damage and slowing them.

NOTE: This is not her normal vacuum, this means she will be going in a straight line WHILE vacuuming enemies. Enemies near her path will all be moved to Diana's target location.

Final notes: I refused to give her a gap closer outside of her ult to avoid making her an assassin with as much CC as this kit has. An assassin with this amount of CC would be unhealthy and overpowered.

Example Assassin Diana kit:

Passive: Moonsilver Blade After using an ability, Diana's next attack cleaves nearby enemies, dealing additional magic damage around her.

Q: Crescent Strike Active: Diana unleashes a bolt of lunar energy that travels in an arc, dealing damage to all enemies and applying Moonlight to enemy champions hit by the bolt.

Passive: Enemy champions affected by Moonlight will be visible to your team. When diana deals magic damage to an enemy affected by Moonlight, the enemy will recieve additional magic damage, but the Moonlight debuff will disappear.

NOTE: the passive part lasts 50% of the active part. This means that you can't proc Moonlight with your Q.

W: Eclipse Active: Diana casts a spell that will make the moon fire a beam of light over a nearby enemy after a set amount of time, dealing damage.

NOTE: the range on this ability is really close range.

E: Lunar Rush Active: Diana launches herself to the target enemy, returning to the original position if the enemy dies in less than a few seconds.

R: Moonlight Active: Diana gives her team vision of all the battlefield while giving her increased movement speed and damage for a few seconds.

Those two kits are some examples of what could be made. Feel free to discuss them if you want, but the point of this post is to see if people want Diana as an assassin or as a bruiser, or if they don't really care as long as she has a good kit to make her unique.

10 Comments

Sir ArmaMalum8/6/2014, 3:16:33 PM4 votes

Light Fighter like Riven or Yasuo imho. She's all about revenge so she should be more damage than survivability, but I think she needs to commit more for more powerful impact than just jumping on that one squishy and walking away. It's not her versus the weak, it's her versus the world and I think her playstyle should reflect her aggression and situation.

Garlyle Wilds8/6/2014, 4:57:46 PM3 votes

I feel like, so long as she hovers the line between Fighter and Assassin, she can't be good as either. If she's got too much burst, she can't be very survivable either; if she's got too much sustained power too she can't just 100-0 you.

Personally I'd prefer to see her go the Fighter route. There are assassins out there - assassins who play on the "dive in and chunk a face" playstyle. There aren't AP fighters; characters who build like mages but want to get into an extended, in your face fight, and stay in an extended fight with people to win. I want Diana to be terrifying when she comes at you, not because you're going to explode, but because if she stays on you she will maul and kill you.

The highest moments of my play as Diana are not ones where I instant killed someone. It's where they just could not stop my insistence that I *would chase them 'till they were dead *.

Pharrøw8/6/2014, 3:22:09 PM2 votes

With her current kit I excel with her as an Assassin/Fighter. When she builds like a bruiser the damage is not nearly as good. If I'm even with the enemy team and I have all of my cooldowns, I can win most duels or bait enough fights to win in the end without dying.

Plus, Diana is Leona's foil. Leona is a tanky support that selflessly shields others. Diana is a chaser assassin who pursues for the kill and seizes victory as the Moon's herald.

Hoi Im Temmo8/6/2014, 3:15:43 PM1 votes

Let go the lee sin route and make her a bruiser, tank, AND assassin!