So are we not gonna address lethality Jayce? (IG v G2)

ScyPhan790·10/29/2018, 7:48:21 AM·6 votes·2,945 views

Jayce item 3142 item 3147 item 3047 item 3812 item 3134

I know there's some of us that have been saying that lethality is broken in this game. For me, it's that and that there's not enough ways to counter it as an ad/mage. Plenty of armor items for tanks to build, but for ad/mage it's just item 3026 and item 3157. "Hmm, let's add 3 items that do flat armor pen that can stack and not add any items that help counteract them." Sure they're not bad items, but it's so obvious and boring that those are the only items to build to counter lethality, and because of that assassins can then build items ahead of time that could then counter those items.

Sure there's also item 3165 for mage assassins, but that's only 1 against the 3 that ad assassins get; which let's also mention that each of them significantly help assassins kill even faster. Morello just does some flat pen and reduces healing, cool. I'm not asking for more flashy flat pen ap items to fill the quote of ad lethality items, but why dump everything into assassins hands to kill so easily?

But anyway, back to the topic. How is Riot going to react to this? What would they say to defend that lethality isn't broken in this case? Sure he built death's dance to reduce damage taken, but it also heals him incredibly and just adds to his damage. I guess you could say he was able to build this way because he got such a huge lead, and it's because of that lead that no one was able to farm enough to get an armor item. But wouldn't there also be the possibility that the lethality helped him snowball? At 23 minutes, TheShy was at 3/1 with 2.5 lethality items, after the long drawn out team fight he went to 6/1 easily. His autos would tear through turrets and his Qs decimated G2's health; after the team fight his overall damage was almost 26k. So please tell me how lethality isn't broken after that?

If Riot is balancing around the pros, then here's a good example of the use of lethality in the pros. So will Riot do anything about it?

12 Comments

Leto GT10/29/2018, 9:43:30 AM5 votes

That irelia was full MR with item 3091. She had no hp items whatsoever, it makes sense that he got blown up by a full damage jayce.

Sucction10/29/2018, 12:15:50 PM2 votes

Lethality is actually quite bad, and incredibly hard countered by buying armor.

I'm not sure how you could see it any other way.

Almost the entire lethality stat of Ghostblade is negated by a measly 300 gold from a single cloth armor.

Lethality sucks. It's completely broken against people with no armor, while the user is snowballing. Outside of that case, it does nearly nothing.

ShadWooo10/29/2018, 12:20:11 PM2 votes

Lethality is broken for 2 seasons. Jayce was doing this shit the whole 2 seasons, fortunately he was just not that popular and with Worlds players jumped onto Aatrox/Urgot/Irelia/Sion/Orrn everywhere trainwagon so for a short while, everyone seemed to forgot that item 3147 is an issue.

Anyway, why would Riot adress it? They tried to adress lethality for 2 seasons and they were unable to find the sweetspot for it. Now the season ends anyway and they are working on preseason so the chance to any meaningful nerf to anything is so low.

Warlord Rhinark10/29/2018, 1:01:51 PM2 votes

Let's just address Lethality on it's own and not focus too much on Jayce.

He is by no means the worst offender.

Bisaknosp10/29/2018, 10:13:02 AM1 votes

ahh thats why i played vs a full lethality jayce the other day 1 e q took more than half my hp so its basically old nid q as AoE with longer cd nice nice very healthy

KryptoKn1ght10/30/2018, 4:19:14 PM1 votes

If Jayce was so broken we would have seen him a long time ago instead of the meta top lanes that were played the entire play in and group stage...

The fact that armor counters lethality is the important thing here... You complain that ad, and mages have problems countering these champions and that's by design... They're assassins they are using lethality for the express purpose of blowing up squishes. This is a team game and no single champion should be able to vary their build enough to counter every potential threat from the enemy team.

The entire point of the armor vs lethality interaction is that tanks are supposed to be durable enough to survive the lethality assassin threat, cc them and keep them busy while their squishy teammates who are vulnerable to the lethality pump out damage from a safe distance.

For the same reason that tanks need carries to kill targets, carries need tanks and supports to help them deal with assassins and assassins need carries to shred the tanks so they can get onto the carries.

You're complaining about a single case matchup to categories an entire class of champions and their build path as OP.

If lethality is so OP why do we not see zed, talon etc in the meta? Because you literally build zhonyas and they can't hurt you if you have anyone on your team who does anything to help keep them away from you...

Assassins have to be rewarded for early aggression and kills because if they aren't they become useless once the enemy gets a couple tank items.