Item update idea pass to consider for the preseason (mostly jungle)
Change_
+150% mana regen and 75% health regen in the jungle doubled while out of combat
+15% ability damage to monsters
Change_
heal for 10% of all damage dealt to monsters
damaging a monster applies a mana drain which deals 50 magic damage over 5 seconds while restoring as much mana
NOTE: Hope to give all junglers an equal chance at doing a healthy clear for their first clear.
change/add_
skirmishers saber/medallion
change/add_
stalkers blade/amulet
change/add_
trackers knife/charm
NOTE: No more talisman and machete passives combining, instead talisman upgrades into medallion/amulet/charm while machete keeps the live upgrade name change, otherwise the different smite/ward passives remain the same
add_enchantment: Fighter same as old warrior with armor pen
add_enchantment: Runeglave same as before
add_enchantment: Aurora built from = 2 cloth armor + 1 null magic mantle +40 magic resist +50 armor +10% bonus increase to total armor and magic resist Unique: Reflects 15% of the physical damage taken (+ 25% bonus armor) from basic attacks and on-hit effects back to its source as magic damage increased by 100% against monsters(Calculated before any resistances or reductions are taken into account).
add_enchantment: Energizer built from = zeal +30% attack speed +40% crit chance +5% movement speed
NOTE: give other jungle options for those who may fall into a certain category of attack speed/AD/AP/tank but would prefer other stats than wait the current live items give
change_
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change the proc to deal its damage to all enemies hit by the spell, or first hit by the spell if it is a multi-hit spell.