Riot Rofl your view on invisible MMR/ELO is so fking ASEHAUIFHSAfsdajfakslfgaio3čaKJHAKJEFHSEKFLASHF
"" Using MMR as the sole mark of achievement in League punishes half of the playerbase as their MMR will decline over the course of the season, which sucks because most of them are gradually getting better at the game—but so is everyone else around them. ""
What about those players in extremly high elo? The ones who mastered this game 2-3 years ago and dont really improve because there is nothing you can improve on except manipulating champion selects. S4 challengers are as skilled as S8 challengers. They mastered to the maximun the same shit at different times. This game is not fking rocket science
This players are not gradually getting better at the game. Top 2K players at each big server are already at the Peek
In other news
They know dedicated players who play ranked every 2 days or more often ll decline in MMR despite getting better due to matchmaking making GIVING you that random dia5 players and forcing your winrate. While those who make 2 month before the season ends rush ll still maintain their insane winrate and MMR due to playing against low elo recently (Diff between 150 and 1k ranked games)
**Lets take Tyler1 for example. He just got a big loss streak 14 loses 6 wins or something. He is quitting that account now because he wants to be elevated by MMR rush. He knows how to abuse a system. **
ELO/MMR system was without a question better.
Here are all the issues this FKING hidden MMR issue and Placements in general Cause:
- Large number of people dont know its hidden. Sorry but ex master tier cannot have Low MMR in dia5. OPGG and other sites are really innacurate
- Oh Look I just reached next division. IT DOESNT matter if I lose now since I cant drop Logic !!
- Oh Look I am at 99 LP even if I lose now and Win Next I still reach promo
- Oh Look I have 2 wins out of 2 games in Promo. I dont really have to win this one got 3 tries
- Oh Look I just got to 0 LP. Better Dodge every champion select till I get some broken hypercarry + enchanter teamcomp
We are expected to have 66% WINRATE IN PROMOS YET THE SYSTEM FORCES US TO BE AT 50% WINRATE
I AM FKING TIRED OF GETTING MATCHED WITH PEOPLE WHO HAVE THIS MINDSET. But then again I get this mindset to when I am at those points, every fking player does. This ruins the ranked game experience
But Poske every game matters. NO IT FKING DOESNT, it just doesnt. Every game used to matter with revealed MMR system. Because POINTS were all that it mattered. Every win felt equal in size and equally good
It doesnt fking matter if your hidden MMR rises the earlier you win at 0 LP, because if you win extremly early on Matchmaking ll give you such an absurd to a point where unless your random dia5 player is a smurf you lose.
**Some wins Matter more then others. Its all about abusing the fking system and knowing when to dodge **
Challenger players are nothing more then a dia1/master players who can afford to dodge because they own multiple accounts. They scout champion selects Until they realise.** Oh I didnt get that random dia5 player I have to carry to maintain my chall, I got matched with dia5 smurf, finnaly Now I dont have to dodge **
They nitpick fking games. And Riot stated it themself dodging doesnt do much to your MMR Often times they even try to force a dodge...
I dont want to dodge and wait FKING 6-30 mins specially with the wait times
**Not to mention how everyone abuses the cancerous duoq smurfing. ** This is why DUOQ Is fking garbage in league
DUOQ has 50% -51% winrate GLOBALY
Guess a winrate of a DuoQ where 1 player smurfs Now guess a winrate of Duoq Where none smurfs This stats together give 50% globally guess which one has higher winrate
SO essentially DUOQ is nothing more then abuse tool which PUNISHES ITS OWN FKING EXISTANCE
Atleast challs can duo now. That ll make current situation enjoyable, HAHAH so funny having EUNE chall going duo with EUW chall who is using dia5 acc 10/10 MUCH FUN
As someone who played this game from season 1. ELO SYSTEM > THIS GARBAGE RIOT KEEPS FORCING
But Oh NO Revealed ELO HAD Negative impact you could flame people. Look at this scrub he only has 1300 MMR XD
Meanwhile Look at this Bronze/Silver/gold/plat dog
Its not like we cant flame people by their DIVISIONS WHICH IS THE SAME FKING SHIT
Lets not forget the whole 1785 mmr is not satistfying as plat 2 for example? Funny because I find it 10 times more satisfying ???????????????????????????????????????????????????????????????????????????????????????
Who told you that numbers werent fking satistfying ? PEOPLE CORRELATED ELO WITH DIVISIONS THEY KNEW WHICH NUMBER WAS WHAT BUT THERE WAS NO STUPID PROMOTIONS Maybe you could have made CORRELATION MORE OBVIOUS.. idk change the number color give it its own Banner Flair what ever rather then it being just black letter numbers.
Now if those numbers looked like something like this 123910287109217239021371903 mmr then yes they wouldnt be satisfiyng
"" LP gains and losses are also based on your skill estimation compared to the players around you. This becomes most apparent at the Master/Challenger level, where there are only a few players and the competition for spots becomes very contentious. If you take a break from playing for a bit, the MMRs of the people around you are still changing, and that can result in notably different LP gains when you return. For example, let’s say you grind to Challenger and bank games to lock your LP for 10 days, then go on vacation until your banked games run out. While you’re away, your MMR/LP is safe and static, but all those other Challengers (and Masters, and high Diamonds) are still playing games. This tends to slowly increase the average MMR at the high end of the ranked system. So when you come back from your hiatus, your MMR is right where you left it—but now the competition around you is even higher. When you play again, you’ll get lower LP gains and higher losses, as you are now slightly below the average for your ranking, but as you win a few games, those LP changes will return to normal. ""
???????????????
Rofl I guess challenger is at 2k ELO early season, 3k elo mid season, 4k elo late season
Fking garbage system
I like it how Riot alternates their truth
If you stop playing in challenger your MMR wont sink Except other players ll all keep rising MMR standard nice