Can we have the old Karma back?

SHIBANYUE·5/13/2018, 9:37:55 AM·10 votes·4,955 views

She’s honestly a disgrace right now.

Her lore is a mess, you decided that Irelia deserved most of it.

Her VO doesn’t match her lore or whatever style your trying to take her in. She just feels so miss matched.

Her kit has just solidified into boring gameplay which many other champions can do better than her now as most of her kit has a really basic design aspect. Ultimate feels bleak along with a passive which might as well just be dead.

Do you have any plans for her or even plans for a partial rework? She needs some love :(

Karma

6 Comments

FakeGravity5/13/2018, 8:56:55 PM3 votes

she needs a new lore and more iconic skills, that further express the duality of her balance philosophy skills that harm as well as protect like the old shield and a more interactive passive than just reducing her Ult cdr

Sassmast3r5/13/2018, 6:19:20 PM1 votes

I think they should keep current Karma the way she is for the most part. Implement the shieldbomb to her E again (why remove something that wasn't problematic, just unpopular? why would they get rid of options?), remove the high base damages on her Q and increase the AP ratio to bring her back midlane while keeping her viable in support.

I would agree, however, that the ideas in old Karma's kit should be returned on either a newer character in the future...or maybe they should make it so that when we select Karma, we can choose to either play as New Karma or Old Karma, and essentially create two Karma characters! :D

No but seriously if they did that I would scream.

Her fans with hidden blades were a very creative concept that shouldn't have been scrapped. Her allied tether might not have been an effective ability, but I can only imagine how cool it felt to use. Two mantra charges seemed kinda nice, rather than where we have to obnoxiously weave AAs with her relatively low AS early on to squeeze out Mantras. I didn't really think her old Q seemed very good, neither unmantra'd nor mantra'd. The heal seemed kinda shit when I saw old YT videos of her, and being that it was so close range, it just didn't really work for teamfighting, which is why most people resorted to her old shieldbomb, which was equally as problematic in conjunction with how much AP her passive gave at low health (we're talking insane amounts of damage with a targeted, unpredictable ability that could be cast on minions). Regardless, Old Karma looked more fun than the new one tbh.

inplane5/13/2018, 7:16:31 PM1 votes

I feel Karma needs a full VGU. Everything about her is horrendously outdated, especially her kit which lacks unique interactions outside of, "I give shields."

Ironically, her old kit fits her character and theme like a glove. Her name "Karma" is exactly what she did and even how she looked. Whatever goes around comes around through amped up damage and additional effects the more she's beaten up. Riot needs to aim for this kind of design because it makes for an interesting style of play. All of her abilities in her old kit had use. Mantra Q for AoE heals. Mantra W for movement speed/slow shenanigans. Mantra E for a huge, honking shield + AoE damage. Another interesting note is how her Mantra granted "opposite" effects for her spells. Her current kit lacks those options. Mantra E is the only viable skill to use because of how overloaded it is by design. Mantra Q isn't very ideal since she isn't viable as a Burst Mage anymore and using Mantra W in teamfights is considered trolling.

Overall, she doesn't feel interesting anymore. Aesthetically, thematically, nor mechanically.

Kairoptra5/13/2018, 7:26:36 PM1 votes

They expressed that her lore wasn’t satisfactory and even made a post asking people what they wanted. They plan on changing it at some point, though I couldn’t say when.