New Runes: Too Many Minigames

ToBeSomebody·11/8/2017, 4:18:56 PM·12 votes·1,089 views

Many of the new runes make me feel like I'm trying to complete side-quests or minigames in order to maximize their value. The 3-unique-hit mechanic for Electrocute and Phase Run is understandable from a design perspective, but it heavily influences the way I try to play or the runes I want to pick now as abilities like Cassiopeia's fangs or Garen's spin don't proc them alone. Grasp's new health-stack is cool, but it makes me feel more pressure to proc it as often as possible. Weaving in auto attacks is usually a part of gameplay anyway, but now I feel obligated if I take Kleptomancy.

All of these keystones on top of things like trying to decide which minions are best to dematerialize for this game/champion, desperately trying to stay in range of minions deaths to maximize Overgrowth's potential, cast my ultimate on cooldown to grab that 15% bonus CDR, sweep every bush in the game to collect every eyeball I can, and dodge/avoid/understand/figure out all of the things the enemy has or is trying to do as well.

I do understand these are just first impressions, and the learning curve is steep for everyone, but thus far I fall heavily to either side of ignoring new runes completely, or focusing more on them than I am the game I'm playing.

7 Comments

DuskDaUmbreon11/8/2017, 7:36:12 PM4 votes

I enjoy having the mini games. It's better than the uninteractive stats that the old runes - and all but a few masteries - were.

Tenth Leper11/8/2017, 4:30:10 PM3 votes

I see what you mean and I agree somewhat.

I am almost certain Cass fangs can still proc electrocute and phase rush on their own. It is multi hit things like karth E or swain R or morg W that were nerfed.

ChefZakarian11/8/2017, 7:58:29 PM3 votes

New runes suck. convoluted mess and like you said every one is like some BS minigame to proc it or meet some condition. I miss just picking basic runes that enhanced my spells or auto and played my champion like a normal person. also get a strong feeling these runes help very specific champions more then others. which is based on the notion of "more complex" = "more niche" type skill sets.

SzGamer22711/8/2017, 6:47:48 PM2 votes

Have you tried procing Electocute with Cass' fangs? It should trigger off of hitting three separate ability casts.

Anways, Comet seems like it would be the better option for her, because you can reduce its cooldown by hitting enemies with abilities, which synergizes extremely well with her machinegun playstyle. (URF Comet Cassio is going to be insane lmao)

Garen's options for damage runes aren't great though, which is kind of sad.

deadlychuck11/8/2017, 11:42:07 PM2 votes

It's like WoW talent changes all over again! (lol i committed the sin of mentioning wow on the league boards)

You don't implicitly maximize the usage of the mechanics we've converted a significant portion of your power to? Well GTFO because you're no longer welcome here. [slayer-jinx-wink]