Quinn Rework Feedback(5.22/5.23) @RiotRepertoir

Árchangel Avacyn·11/21/2015, 4:30:57 AM·19 votes·2,209 views

Hey there, I’ve been playing Quinn and Valor a fair amount on both Live servers and PBE and I’d like to bring forward a few points, problems and suggestions based on my experiences thus far, a fair amount of this is likely to be opinion so feel free to question it.

The first things I’d like to discuss aren’t related to balance but more feel and visual effects mostly related to the ult:

  1. The first thing I’ve noticed while playing is that Quinn hardly ever seems to use her ‘enhanced movement’ animation, y’know that animation every champion has since Thresh(?) that they do when their movement is increased by an effect. Not sure why this is but I do miss it.

  2. On to the ult, the animation could do with some work as it really feels a bit rushed out in some areas. The first problem is that when moving Valor doesn’t flap at all which isn’t always an issue, when you have a large speed boost or you're at level 16 and you’re going fast enough this feels okay, it’s like you’re soaring. When you only have one or two ranks in it and you don’t have homeguards or something similar up it feels really bad because you aren’t going fast enough for that animation to make sense. My suggestion is thus: Have the current effect for when a certain MS barrier is hit like with other champions and high speed animations and have him flap occasionally at other times, when slowed he should flap more often but more slowly like he’s struggling to stay in the air, should be a simple enough change but would make the ult feel better tbh.

  3. The next thing is about pathing immediately after the ultimate, it seems like Valor always wants to fly straight forward after the ult and movement commands given during the channel seem to cancel after a second, not usually a big deal but it’s clunky and irritating.

  4. I personally feel like Woad Valor could do with some work visually, when he was small he looked fine but at that size the model doesn’t look right at all, maybe it’s just me but he looks comical.

On the gameplay side of things 5.23 is a vast improvement that fixes a lot of problems I’ve been having in 5.22 and with her role overall but there are two abilities I’d like to discuss, the first is a minor problem with Harrier:

  1. Really the only thing that feels off about Harrier at the moment is the crit scaling, I remember when the rework first hit PBE Repertoir saying that it was so that she built ADC items. The issue is that Quinn is either going to do that or she isn’t, the scaling on Harrier doesn’t tend to factor too much into build paths and doesn’t seem to matter much at all, you just get a 5 second CD on Harrier some time around the mid game most of the time. Crit is a great stat for DPS and the reward for building crit is more damage on your auto-attacks, you don’t need extra incentive to build crit on Quinn and in many cases all it does is punish Quinn for being behind or having to go for more defensive openings. Remember Riot wants her to be a midlaner now and a lot of the time you can’t afford to go for early crit because you need a hexdrinker, or maybe you need to get a LW early because someone is stacking armour really hard, Quinn is already punished in the damage department for having to make these concessions and punishing her further by holding the CD of what is her bread-and-butter at the moment hostage seems redundant and silly. Just make it scale down to 5 second CD with levels, it’s pretty simple, is better for the health of the champion and eliminates the complex multiplicative scaling(which is confusing enough you had to specifically mention it in the patch notes).

  2. Another small point about Harrier is that it’s cooldown now starts when triggered not when applied like it used to, I’d mostly just like to hear the reasoning behind that change considering it does less damage anyway.

Alright I could write for days about the ult but I’ll try to keep this as short as possible(ha):

  1. Give it a cooldown. Not a long one, I actually have some ideas for this which I’ll get to in a bit but the fact is at the moment the ult is so weighed down by the power of no CD mobility that it has to hamstring itself in other areas. The other issue with no CD is Quinn’s effect on the game’s health, someone who is able to be at any fight, respond to any gank or split push any lane in a matter of seconds will always be a balancing nightmare because if the champion is strong then their omnipresence will make them overpowered and if the champion is weak then the omnipresence counts for very little.

  2. Influenced by Blitzcranks ult and taking the general idea of mobility only ultimates from Rek’Sai and Tahm Kench my suggestion is this: 30 Second CD at all ranks(maybe more), 50 mana cost at all ranks and no channel time but the movespeed ramps up to full speed over 3 seconds. The speed should be rebalanced to 80/100/120% because honestly the level one ultimate is too slow. Being hit by a champion or turret will reduce your speed bonus to nothing then it will ramp back up to full speed after not getting hit for a few seconds but hard CC will still cancel it, minions no longer affect the ultimate.

  3. Add a passive that is disabled while the ult is on CD, the idea here is that Valor is ready to assist Quinn in combat but after ulting needs time to recover. To pull a suggestion out of my ass: When the ult is off CD Harrier is enhanced with bonus damage over the standard effect. What this means is that Quinn has some kind of level 6 spike in threat for her laning but because it doesn’t function when on CD she can’t turn that power into ganks thus limiting the threat she has to lanes to a reasonable amount, while also punishing poor use of the ultimate(something she currently lacks).

Well that’s just my feelings at the moment, 5.23 is a step in the right direction and we’re almost there, if the ult can feel less clunky and have more of an impact while curbing some of her potential for abuse we could have a very nice champion that still fits the role Riot envisioned her in.

21 Comments

Endosymbiosis11/21/2015, 5:05:04 AM6 votes

The Harrier crit scaling is something we discussed for a while on stream a few days back, and is something I'd like to second.

While trying to give her more incentive to build crit is great and all, it serves very little purpose in her kit other than making her even more feast or famine. Being able to buy crit items should be enough of a lead, you don't need it to also reduce the cd of her passive. On the flip side, if you get behind in lane and have to build defensive items first, it feels even worse because you're stuck with an 8 second cd Harrier.

I can't think of any other abilities in game that have a cd scaling with a damage stat, especially a secondary damage stat, like crit chance. It just seems very out of place, and I feel that making it just scale with level would help to even out some of her power scaling.

outliving3811/21/2015, 9:35:25 AM2 votes

i hate the immobility when casting R, hate the fact that blind was removed, so in 5.23 blind coming back but to be honest they still need to re-work R and give her more dmg

7 Fires11/21/2015, 7:31:51 AM1 votes

Finally, someone talks about how inherently toxic the ult can be (there is a reason TF, Shen, and rek'sai ults have long CD). Definitely needs to be changed so Quinn is not everywhere and gain a weakness the enemy team could use for counter-play aside from straight-up CC.

Also, I feel that mid Quinn is way too strong for my liking and that Riot should try to shift power from her powerful mid to her adc so she is not dominant in one role and lackluster in what was her original role (kind-of what happened with the Mordekaiser rework).

Passionlip11/21/2015, 11:14:51 AM1 votes

Mmmh. Well, it's actually well written, upvoted.

Duhizy11/21/2015, 1:09:58 PM1 votes

Her main issue imo is how clunky she feels, back when you could dive someone with valor form the vault felt like it was serving its purpose, you ulted because you decided that you were either running away or going deep, the previous ult served both those purposes will by having high speed and making vault take you into melee form. The issue now is that they changed the synergy that vault had with the previous ult and changed the ults purpose, now to get at someone you have to vault at them and wait for yourself to get back to 525 range and hope that they dont flash/dash away before you can get an auto off. They have to change how vault reacts to when in ult form or change the E completely, it just doesnt feel like it belongs currently imo.

Further more, they made the Q an execute, this means you have to auto until you get a harrier proc, vault and reproc, and then hope you can get a Q and auto off if you want max damage. The issue is that after you get the vault proc off the enemy starts to get away and, because you are back at 525 range, you barely have enough time to land the Q if you fire it immediately let alone get another auto off. Now, the proposed Q changes in 5.23 would fix that imo, the pre rework combo would return to what it was in human form; however, it still wouldnt be the same without better E synergy.

So how can we solve the E issues? I propose changing what E does in bird form to something along the line of a circular skillshot that would have valor drop off quinn at a select location within a reasonable range from where bird form quinn is flying. I wouldnt make it do damage; however, i would make it so that anyone within range of this circle landing area would get a small slow and the closest person to where quinn lands would get marked with harrier. This or literally anything else would be better then what quinn is sporting currently imo.

Valor Bot11/21/2015, 1:14:09 PM1 votes

and no channel time but the movement speed ramps up

I really like this idea, and if it is an objectively better iteration then I hope they don't hold off on changing it due to the work they've already put into the visuals of her new ultimate. I personally love the animations/vfx/sfx of this new ability but it shouldn't inhibit necessary gameplay changes.

Phoenix Kotori 11/21/2015, 2:40:15 PM1 votes

While I definitely agree on the visual aspects especially with how it looks during slower ult speeds, level one ult speed being too low, and crit scaling feeling wierd.

But personally from playing her I am rather against changing her ult now, it feels plenty good and allows for a lot of neat plays without becoming a get free since it has the channel time, if it didn't you could easy juke press R and escape from something you shouldn't have been able to or use to catch kills when people would have escaped to safety, so removing the channel time would add a lot of power and would likely lead to the ability being nerfed.

And I rather dislike the idea of adding a CD especially one as long as 30 seconds, rammus's powerball is only 16-10 sec CD and it provides similar MS power while it has limited duration for the CC/Damage it has, so making it longer than that ability's cooldown would definitely take away from her niche.

And I don't think her ult needs a passive her laning feels strong enough to me really & most champions with globals do not have a passive on it RekSai & TahmKench being the exceptions both of whom have been problematic.

Zyorhist11/21/2015, 6:53:45 PM1 votes

there are not many things in this post that I don't agree with. I have a few thoughts on Quinn as I've tried to main her a couple of times and hate the type of ridicule I get over it. I would like to see her get into a good place to run as an adc or midlaner. when I get a chance to sit longer i'll get on and add a couple of my own thoughts to this as well.

OvernightSiren11/21/2015, 7:25:50 PM1 votes

I don't like it. Biggest issue for me is how her ult handles incoming damage.

I hate that minions slow you so much in bird form. I hate that you can't channel your ult if MINIONS are attacking you. I hate that champion attacks knock you out of bird form. I hate that turret damage knocks you out of bird form.

Minions attacks shouldn't effect you at all. Champion and turret damage should SLOW you but not knock you out of ult--it ruins all of your chase, dive AND escape potential. If she's trying to escape and gets hit by anything, BAM no more ult. And then she can't ult again to get away because she's getting attacked by the enemy and she's basically dead. If she's trying to chase and an enemy runs under a tower she has no potential to go get them because she can't dive.

Cherysse11/21/2015, 7:19:29 AM1 votes

Well I think she should be played as a jungler, I actually have a thread about it, it suits her kit better: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/HxYXAYbR-valor-and-quinn-if-i-get-a-rioter-on-the-thread-it-would-be-nice