Bard DESERVES to be buffed into an adequate support

Critty92·11/16/2019, 8:23:51 PM·1 votes·976 views

I don't get it, bard is classified as a support yet his kit is almost jungle like (His passive only spawns in the jungle, crazy movement speed)

First of all, his heal does close to nothing, if you play him like a support you cant do much when your ADC is under attack. And when you do farm your heal somewhere, either your ADC wont reach it in time or the enemy will just destroy it. In my opinion, it should have charges. Like 2 or 3 so you dont have to wait so long just to place another, and that it deals damage and slows enemies when they cross over it. It should heal more and Bard should be able to place up to 4 of them instead of only 3. Its heal should be buffed by 15 more hp and the movement speed should last 1 second longer.

Second of all, his E is totally useless, whats the point of it when enemy champions can use it too? Isn't Bard a support? His e should be for allied champions only, period.

His Q is the most boring and needlessly difficult ability in his kit. Like, is has a VERY short range, does minimal damage, has the worst slow duration and the shortest lasting stun, on top of that is REALLY difficult to hit.

Compare it to Morgana's Q: Morgana's Q root duration is double that of Bard's stun, yet it costs less, deals more damage and its much easier to hit

His ultimate, oh gosh, his ultimate Where do I even begin? His ultimate activates a stasis effect on ANYTHING that moves (plus towers), Sure it can be useful but for that you need 1000 IQ so you dont accidentally freeze your own ally and watch him get obliterated without having the ability to do diddly. Like,w hats the point of an ultimate if it has the chance to benefit enemies? His ultimate should be like a mix between Janna's and Sivir's. When cast, bard plays a tune that gives all allies in a big circle around him that grants 20% movement speed and huge burst of health regeneration, and all enemies in its range experience a weaker summoner 3 effect. Its duration should be tied to his mana, When active it drains 15% of his maximum mana per second.

I know, I know, Its not fair to compare 2 totally different abilities, but this is very problematic, all champions deserve to be equally viable. Bard (as far as I know) has been left untouched for a long time

In a nutshell: Q - Twice the range, double the duration of the slow, or just remove it completely W - More charges, more healing, longer lasting movement speed E - Now only lets allies trough

5 Comments

Bardmageddon11/16/2019, 10:11:32 PM4 votes

Bard is perfect the way he isBard

First of all, his heal does close to nothing, if you play him like a support you cant do much when your ADC is under attack. And when you do farm your heal somewhere, either your ADC wont reach it in time or the enemy will just destroy it.

I agree that the heal itself is weak a p*** early game, but the movespeed is extremely powerful. It will give you or your carry the boost they need to dodge skillshots or catch up to fleeing enemies. The enemy destroying them is just poor placement

Second of all, his E is totally useless, whats the point of it when enemy champions can use it too? Isn't Bard a support?

The point is that you decide where it ends up. If the enemies are using it without getting punished then you are using it wrong.

His Q is the most boring and needlessly difficult ability in his kit. Like, is has a VERY short range, does minimal damage, has the worst slow duration and the shortest lasting stun, on top of that is REALLY difficult to hit.

Compare it to Morgana's Q: Morgana's Q root duration is double that of Bard's stun, yet it costs less, deals more damage and its much easier to hit

stun>root. Also Morgana can´t root someone hiding behind a minion or 2 players at the same time

His ultimate, oh gosh, his ultimate

A long range 2.5 stun (that ignores tenacity and cleanse) already makes this the best ult in the game

Kazekiba11/16/2019, 9:25:21 PM2 votes

Bard is thematically a neutral party. That said, his E is a massive speed boost for allies once leveled a little bit, and the reason his Q range seems short is due to it being two projectiles, rather than one. Think of it like Miss Fortune's Double-Up; If Bard's Q travels the length of his auto range (500) and the second hit the length of a flash (350), then Bard hitting his Q's first target in melee range (125 or lower) will only get about 450-500ish range out of his Q, less than its maximum 'cast' range. but if he hits at the apex terminus of his Q, it travels a total of 850 units and could stun Twitch from just outside of his R auto range.

Changes I would like to see is Bard having higher health and reducing the base W heal slightly (30/60/90/120/150 => 30/55/80/105/120) and change the ratio from 30% AP => (25% AP)(+6/7.5/9/11.5/13% bonus Health) and mana cost changed from 70 60/70/80/90/100 mana. Similar changes to Rakan, too, i want to play these guys like meaty tanks but they dont scale well off tank stats. :v Nerf attack speed and Meep damage, maybe add health scaling to them as well, to balance it

Jimmy Rustles11/16/2019, 8:27:53 PM1 votes

His early game damage is already disgustingly high

So he'd need an early game nerf if you want any of those buffs

Kai Guy11/16/2019, 9:14:37 PM1 votes

Bard is a aggressive as hell roaming support with one of the most powerful ultis. His E sets up his Q into a stun for any one dumb enough to chase him. It also provides a lot of mobility to teammates and all kinds of ganking paths as well as high security when placing deep wards and controlling vision.

Q has a insantly low CD for how strong it is, the extended range is also pretty deceptive. Its pretty dam strong.

If you want to be a healing robot. Play Soraka Sona W is to help compensate for his lack of presence when your snagging chimes. Its not a in fight heal its a preplanned MS and HP path for a teammate. Needs to be used with vision so you don't see them get stomped out for no reason.