Tryndamere is actually HARD to play.

Iron Wu·3/6/2017, 4:56:11 PM·5 votes·4,289 views

I'm still rather new but this champions is so vulnerable to CC and being kited that he might be the hardest champ I have had to learn and I own a lot of champs including full masteries in harder champs like Ezreal. His positioning is everything and that's the hardest part. He is horrible in teamfights unless u can use him to get to the back line.

Any tips on this champion?

9 Comments

Ralanr3/6/2017, 5:03:44 PM5 votes

Split push. Why are you teamfighting with him?

GamerThink3/6/2017, 5:07:55 PM3 votes

Stick to the splitpush. Your enemy laner teleports? Destroy 2 turrets in a row. Otherwise, keep the 1 v 1, usually you do good on that.

P.s.: Oh, and the ping hard the miss of your enemy to your team ofc on low elo, or they get baited on a 4 v 5!

Sahn Uzal3/6/2017, 5:19:32 PM1 votes

Just watch Boxerpete's stream or something lol, his stream should teach you way more than anyone on the boards could

venomous frost3/6/2017, 6:32:08 PM1 votes

judge a champion by how hard he is to get challenger with,

Meanwhile bronze baby boards still think warwick is an easy champ and riven takes so much skill, if only there weren't a million riven mains in challenger and the only warwick main pre rework barely made it to master

CHROMOSOME 213/11/2017, 7:55:28 AM1 votes

Champ with literally no mechanic besides press r and do big damage while invincible is hard. Nice meme wrong board section tho

PermabannedGaren3/11/2017, 9:10:43 AM1 votes

[{quoted}](name=Iron Wu,realm=NA,application-id=3ErqAdtq,discussion-id=oPjdZ2hl,comment-id=,timestamp=2017-03-06T16:56:11.593+0000)

I'm still rather new but this champions is so vulnerable to CC and being kited that he might be the hardest champ I have had to learn and I own a lot of champs including full masteries in harder champs like Ezreal. His positioning is everything and that's the hardest part. He is horrible in teamfights unless u can use him to get to the back line.

Any tips on this champion?

All right, so the people flaming you for daring to call Tryndamere hard aren't any help, so I'll tell you what little I can.

Tryndamere is not an overly hard champion. Mechanically he is fairly simple (the most you really have to worry about is timing your R against burst), though he does require good insight into how to properly splitpush.

Anyway, for before game stuff like runes and masteries, for runes you want attack speed reds and quints (you get AD from your Q passive and you want to crit more often early game, attack speed helps with this). For yellows you want armour, flat health, or scaling health. I'm a badass so I usually run scaling health. For blues you want flat MR against a hard magic damage lane (so basically Teemo), or six flat CDR runes plus three scaling CDR (this ensures 10% CDR at level 18).

For masteries you want to go 18/12/0 or 18/0/12. I prefer the former for assassin and relentless' damage amp. Don't bother with dangerous game IMO, you're not likely to see much use out of it due to your ultimate. I go bandit to stack mad dosh, especially if I'm against a ranged bully. Oh, and take fervor of battle every time. Warlord's is trash now, and it was worse on Trynd than fervor even when it was good.

For summoners, flash or ghost are both fine. Flash's main benefit is it allows you to do an E>flash>AA combo for some quick no counterplay burst damage as an engage on an enemy. Ghost's low cooldown helps you rush down opponents and is probably stronger in lane. Generally speaking, don't take teleport, only bitch Tryndamere players take teleport. I only take teleport in a virtually unwinnable lane like Teemo (I've been wondering if exhaust might be good too). Almost every game you're going to want ignite.

The reason for this is simple. Tryndamere needs to secure lane dominance to really carry. As you've noticed, he's a bad team fighter. He's just not good at it at all. This means that, unlike with a champion like Yasuo or Vayne, despite Tryndamere's strong personal scaling with items you can't really play passively and try to farm up for team fights. No, you need to secure a lead and play very selfishly, hence the ignite. You're looking to kill your laning opponent very early on (known as "cheesing" them) by building your fury bar, critting them, and securing a kill with ignite. At level 1 you want to aggressively last hit, autoing your laning opponent whenever you get the chance to do so safely. Take E at level 1 for more waveclear, to help with last hitting, and to jump on your uppity bitch ass laning opponent if they try to start some shit. You want to reach level 2 first. When you do, E onto them, possibly pop ghost if you have it, and start beating them with your full fury bar. You're very likely to crit a few times, and you want to keep pressing that assault until your laning opponent is dead or, unfortunately, they manage to retreat to the safety of their tower. Oh, and I wouldn't recommend trying this against all laning opponents. All-inning a Darius at level 2 might not be a great idea, and doing it to Pantheon is likely suicidal. If you killed your laning opponent early, great! If not, you want to cycle between fighting your laning opponent with a respectable fury bar and using your Q to sustain back damage. Keep looking for manfights when you can, and once you hit six you can generally manfight most laning opponents. Skill order is Q>E>W. Take your R at level six, but don't take a single point in it again until you have to at level 17. There's just no real point.

Assuming you managed to secure a kill, keep the pressure up. Beat the shit out of them any time they try to CS, and if your ult is up don't be afraid to dive. Tryndamere is one of the best tower divers in the game. A snowballed Tryndamere is also very able to 1v2 if the enemy jungler comes to be a fuckass bitch top lane, so don't necessarily try to run if he comes, but know your limits. Don't be stingy with your ult if you need to escape a gank that is going to kill you. If you're snowballed, the transition into mid game should feature you pushing side lanes, likely first yours, then when that's done (all that is left is the inhib tower or left) you go bot. Generally speaking don't team fight. A skirmish with your team is fine, but you're not great in a 5v5. Ward the jungle and look to catch people out and force a duel. Tryndamere is one of the single strongest duelists in the entire game, especially late game. The only champions who can beat a Tryndamere 1v1 late game are Nasus and probably Jax (though that one is winnable) IMO. If someone comes to hold a turret against you and you're sure they are alone, dive them and kill them. Use your E to escape fights you can't win, and if you must fight always try to take at least one person with you.

If you fall behind or are merely even however, you basically do the same thing, only your ability to be a badass will be much more mitigated. You continue to splitpush, though in a less manly way, and basically hope your team doesn't fall apart in a 4v5 or can carry you.

As far as builds I go:

item 3087 Almost always your first item, no matter the build. Shiv provides more AS, more crit, some movement speed, extra burst damage, and is CHEAP. It is a great first buy if you're snowballing, since the magic damage burst will make it hard to itemize against you so early.

item 3158 CDR on summoner spells with a champion as reliant on his mobility spell as Trynd is golden. CDR in general is great because your E has a five second cooldown at 40% CDR, meaning that with just two crits (which every auto will be as the game goes on) your E is back up. This makes sticking to people much easier.

item 3153 New blade of the ruined king is great. The on-hit as always is good, but the extra AD synergizes so well with the crits you'll be doing, has nice attack speed, and the revamped passive increases your chasing power even further.

item 3071 I am admittedly not 100% about this one. The changes to BC have made it less attractive to Tryndamere, and sitting on a kindlegem is eh... but the phage passive, the armour pen, and the 20% CDR all in one still make it very attractive.

item 3031 Obviously. You're a crit-based champion, so you need IE.

item 3046 Top tier duelist gets a top tier dueling item. Also gives movement speed, which is a nice bonus. Can swap for a mercurial scimitar depending on the game.

My build may admittedly be a bit out of date, I've heard talk of some build where you build item 3087 item 3046 item 3812 first, but that shit sounds weird as hell to me.

Hope some of this helps. This is about all I can do for you short of actually sitting down watching your play and coaching you, and God knows I'm not going to do that.