Basic attack being more consistent
Can we still do this ? Basic attack canceling is now more consistent.
At higher levels of play, canceling the backend of basic attack animations is crucial to everything from trading to kiting. Currently, playing around basic attack animations is a bit too suspect to situational variations like a slight spike in lag or the outer edge of Frozen Heart’s aura. We want the behavior around animation cancelling to be a smidgen (about .06 seconds) more consistent, so that more players can learn and master this mechanic. NO CANCELLATIONS Movement orders issued .03 seconds before a basic attack fires will no longer cancel it. The movement will now occur after the attack fires.