Why Can't We Earn Champion Mastery on Other Maps/Modes?

The Allies Guy·12/28/2015, 7:21:49 AM·114 votes·4,687 views

Why is it that we can only earn champion mastery points through playing Summoner's Rift? There shouldn't be much a difference if we play a champion in Twisted Treeline, for example, right? I get that 3v3 causes certain champions to be played in a slightly different playstyle than from a 5v5 game, but that shouldn't mean that we get ZERO mastery points from playing a game with a certain champion. We are still learning things about that champion as we play more and more games. Maybe we can adjust the amount of points earned if you play on Twisted Treeline, Dominion, or even ARAM possibly.

I'm not sure if Riot has mentioned anything about this and the future of the Champion Mastery System, so please fill me in.

83 Comments

Dreadlocks12/28/2015, 7:26:38 AM19 votes

Ive always thought this was a downer too. Ive never really been super serious about champion mastery, but its something to look at. (surely shows me exactly who i play a lot of and who i dont which i often struggled to figure out before) But i've grown to like twisted tree line after they fixed the jungle on it and added another turret. Its a bit less attractive to not receive mastery points after the game...

sUpDaWg012/28/2015, 7:48:23 AM13 votes

champion mastery is also too affected by whether u win or lose. A LOT. you can do great in a game and win and gain a lot of points or lose and gain barely any.........

snibedi snab12/28/2015, 7:34:21 AM12 votes

It's because Riot don't care about any mode or map other than Summoners Rift.

PaladinNO12/28/2015, 2:40:33 PM8 votes

According to BlackWolf229 in the comment section, it's because it would be too easy to get points in, say, ARAM. http://eune.leagueoflegends.com/en/page/look-out-its-snowdown#snowstorm

Personally, I don't understand that reasoning at all - sticking with ARAM, mastering a champion is about how you manage to handle yourself in a teamfight, clicking all the right buttons at exactly the right time to either help or damage as much as possible. Doesn't matter which map that is being done on.

Any fool can farm in a lane, but panicking in a teamfight is not what mastering a champion is about, and being carried by 4 others and still earn over a 1000 mastery points even though going 0/10 or whatever, whereas the opposition went 10/0 and only earns 250 points for the loss, smacks quite a bit of a waste of time.

And as classic matches are stated to now be shorter than ever, it would make perfect sense to implement the mastery function in other modes as well. ARAM especially, as that's where most of the teamfighting is going on. And I'd rather take 100 points for a 20 minute defeat in ARAM, than 250 points after a 45 minute (should we happen to be evenly matched) defeat in classic.

LintOnYourPizza12/29/2015, 3:15:17 AM6 votes

There's no reason why 3v3 shouldn't give mastery. It's a classic ranked queue just like 5v5. If it's the fact that 3v3 has generally less game time, then give us less points for it. But I really don't think that's a problem, seeing as how the average Summoner's Rift game is about the same length of time as the usual 25 minute 3v3 match

Anu3isII12/28/2015, 12:10:15 PM5 votes

I don't think ARAM really needs the champion mastery bonus. I mean , yeah , you learn to play a champion and things like that ,but what if it happens to you to play many games with a champion you don't feel that great to play with?

The answer is that many people will believe you are a master and you play perfectly with that champion , while it may not be that true. I personally had a period of months where I got Taric in most of my ARAM games... I love him guys , but at that time Riot was experimenting changes on him , and only the current version seems satisfying to play for me. My friends also asked me if I'm a Taric main (WTF xD).

If you want to be sure you don't have Taric as the Champion of Mastery Points, then let the ARAM system be the same xD

As for Dominion, there is a pretty big problem. There the strategies differ totally and there are some off-meta/totally objective focused strategies. Like Movement Speed Shaco(the I don't want to kill anyone, I'm just a thief!), Bush Camper Caitlyn(the Owner of the Turrets) , Teemo (the Toxic Moving Shroom... Nah , he is still Satan) and many more.

I agree that you still learn a few things about your champion , but you won't actually understand his/her full potential and you will abuse a tactic that may not really work in any other map...

And Twisted Treeline seems the closest map to Summoner's Rift. The only champions that might not learn enough from this map are the junglers, the laners kinda have the same experience as before.

MythATL1/6/2016, 3:29:52 PM3 votes

This question needs an answer.

When will RIOT acknowledge that restricting the Mastery system to only SR severely impacts a large portion of their paying player base?

If it is a matter of tuning the points per match for each specific game mode, then put your top guys on it and make everyone happy. There are only a few modes, its not like it would take a huge amount of DEV resources to complete the change. I think its ridiculous that they implemented a champion reward system but excluded it from being a progression tool for people who don't grind SR.

Even the poor souls who play nothing but normal blind pick can benefit from the champion mastery system. Meanwhile, the people who play 3v3, DOM, or ARAM are completely ignored.

ZephyrDrake12/28/2015, 11:56:45 AM3 votes

because Riot doesn't recognize any other maps other than SR. They don't care if the other maps are unplayable because of glitches, bots, exploits or anything and would rather watch those maps go up in flames than to spend a single day away from SR. Don't believe me? tell me when was the last time they did ANYTHING for the other maps?

Captain Aishi12/28/2015, 10:51:26 PM3 votes

each map is so different from each other, they should all have their respective mastery point section :P

Lephogam12/28/2015, 9:31:45 AM2 votes

Maybe Riot believes that true mastery of champions should only be achieved through playing in summoner' rift, as it is the "default" map of the game.

Ztoka12/29/2015, 8:14:49 PM2 votes

ARAM really helps to learn a champion especially when it comes to team fights because that is pretty much the whole ARAM.. I learn just as much in there as I do in SR. Different maps/objectives but you are still learning ins and outs of a champ.

disregardable12/28/2015, 7:29:38 AM2 votes

I'm not sure if Riot has mentioned anything about this and the future of the Champion Mastery System, so please fill me in.

Yes, this has been discussed, and there's even a search feature for you to dig through the posts to find it. It's right under the "Create a Discussion" button.

Narasimha12/28/2015, 5:48:20 PM2 votes

For ARAM, it's probably because you don't really 'master' a champion there, it's a game mode for kicks. It's not supposed to be serious.

For TT, I'm guessing it's to prevent farming? With the typical shorter game length, it could be a lot easier to wrack up mastery points, which would make it much harder to give fair rewards if they're planning on doing that. You'd either have to reduce the points to where it wouldn't be worth it, or risk even more bots running around.

For Dominion, it's because it doesn't exist.

Carpe Victoria12/28/2015, 10:42:48 AM1 votes

I think it's because they've chosen not to allot many resources to the botting problem in those game modes. It would get worse if those bots could get mastery also and i dont think they want to deal with it. Not saying it's right of them if that's true.

Ravenstiker12/29/2015, 1:50:06 AM1 votes

Because playing someone like Nasus in ARAM is different compared to playing Nasus on Ranked Summoners Rift Yes, you have the same Passive and Abilitys but you have different items, different skill level, different buffs and nerfs, new features, Oh yeah, because mastery system is used for much anyways by Riot right now.

Squarefighter12/29/2015, 4:29:08 AM1 votes

My best guess would be because they wouldn't want people grinding maps to get there.