Wit's end changes to make it a more frequently bought item; Make it build into 2 items
Just ideas given the current lack of wit's end being really ideal given the current 2800 price. to high as a situational rush option but too low to be a good end game item for the slot it takes up. If something is bad or wrong say why since it is a lot more constructive then downvoting.
First off it is getting a price drop and giving less stats Recurve Bow (1000)+ null magic mantle(450)+ 650= Wit's end (2100) 30% attack speed 26MR Unique passive - WIT'S: 35 on hit magic damage, auto attacking gives you 4 MR stacking up for 4 times for 6 seconds.
THis returns wit's end to more of a place that made it actually good for more then just AP on hit champs much like it was in season 2.
And to make it worth getting it now builds into 2 different items (will use the names of 2 different removed items for the time being)
Madred's Blood Razors Wit's end (2100) + Raptor Cloak (1200) + 400 = Madred's Blood Razors3700 42% attack speed 42 Armor 42 MR UNIQUE – POINT RUNNER: Builds up to +20% Movement Speed over 2 seconds while near turrets and fallen turrets. +150% base health regeneration Unique Passive - WIT'S: 42 on hit magic damage: auto attacks give 4 armor, 4 MR and increases the on hit magic damage by 4 stacking up to 5 times lasting for 6 seconds.
Malady Wit's end (2100) + Blasting Wand (850) + 550 = Malady 3500 42% attack speed 42 MR 42 AP Unique Passive - WIT'S: 42 on hit magic damage; auto attacks steal 4 MR (takes 4 MR from the target and gives it to you) and increases AP and attack speed by 4% stacking up to 5 times lasting for 6 seconds.
One will be more idea for on hit fighters while the other will be a teemo and kayle friendly option that is better then the current wit's end. And yes WW could consider either but the unique passive will apply damage just like a trinity and a IBG which do not work together that well. It would get the added magic damage from madreds and the MR shred from Malady but it would only apply the higher magic damage from madreds making it not worth getting both.
And also it brings back the recently removed 42 reference in some form which should have been grounds for firing the entire item balance team. (joking but not joking about this, it needs 42 instead of the current 40 everything.)